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Old 11-04-19, 16:26   #1
GabrielCroft
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Default Change Outfit Heads?

hi
I once used to change outfit heads but that was a long time ago and now I think I'm forgetting how to do that using Strpix...

Searched for a tutorial but couldn't find anything talking about head swap.

It's important to mention that both heads I'm swapping have the same neck hole format/same number of vertices

So I did this:

1 - put the new lara_skin with the new head I want into the wad
2 - wrote down neck hole vertices numbers of the original head
3 - exported the new head
4 - imported the new head replacing the original
5 - wrote the vertices of the original head into the new head (in the neck hole) using the remap function

but even after that, outfit is bugged

Thanks for the help.
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Old 11-04-19, 19:07   #2
Titak
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Quote:
3 - exported the new head
4 - imported the new head replacing the original
In between these two steps I'd actually open the original head in Meta and check the position o fthe neck hole.
Then insert the head you want to replace it with to see if the neckholes match up.

Since the outfit is bugged with the new head, it might be that the heads have slightly different positions.
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Old 11-04-19, 19:52   #3
GabrielCroft
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Thanks, Titak. I did what you suggested and that's exactly what is happening here.

Is it possible to change heads even if this happens?
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Old 11-04-19, 21:06   #4
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You'll have to edit the neck-hole of the head you want to use, so it is in the same position of the original head.
Or perhaps you can simply move the new head into the correct position.

A simple export/import won't work, as you noticed already.

Btw, with the "outfit is bugged" I'm guessing you are getting a stretched/bugged neck-joint?
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Old 11-04-19, 22:59   #5
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I'll try doing this with the neck, thank you!
It's a strange mesh that comes from Lara's head to the left arm. The neck stays invisible.

edit: I ended up changing only the face using metasequoia

Last edited by GabrielCroft; 12-04-19 at 02:08.
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Old 12-04-19, 14:24   #6
Titak
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Good solution.

As for the strange mesh, that is the neck-joint that gets stretched out of place by vertices not connecting properly.
So yeah, that was indeed the issue here.
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Old 12-04-19, 17:31   #7
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Yeah, I imagined that!
But really, changing just the faces ended up being so good (if not better! Haha)
Thanks for your help once more
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