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Old 15-06-19, 14:01   #2281
vasatomb
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1 left keyhole trigger - left door
2 left keyhole trigger - right door
then 3 trigger
trigger type - key
what - object
param - find your keyhole
after very careful

bit : 1 "v" 2 empty 3 empty 4 empty 5 empty

1 right keyhole trigger - left door
2 right keyhole trigger - right door
then 3 trigger
trigger type - key
what - object
param - find your keyhole ( right)
after very careful !!!!!!!!!!

bit : 1 empty 2 v 3 v 4 v 5 v

------------------

for left ----- bit : 1 "v" 2 empty 3 empty 4 empty 5 empty
for right ----- bit : 1 empty 2 v 3 v 4 v 5 v
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Old 15-06-19, 15:07   #2282
vasatomb
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and all who loves Tomb Raider must see Daur Avidsba's history of Tomb Raider
in 13 parts --- on youtube. russian language.
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Old 15-06-19, 15:40   #2283
SkyreVentes
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Looks like I'm still doing something wrong, and I can't exactly tell what it is. gonna get rid of the back two doors for now and just focus on the front ones and see if I can get those to work.

Last edited by SkyreVentes; 15-06-19 at 15:42.
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Old 15-06-19, 16:00   #2284
vasatomb
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left keyhole ------- 3 triggers:
for doors 2,
and for keyhole: bit : 1 "v" 2 empty 3 empty 4 empty 5 empty

right keyhole ------- 3 triggers:
for doors 2,
and for keyhole:bit : 1 empty 2 v 3 v 4 v 5 v
i'll check in my way 5 minutes back ------- all work. sorry for english.
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Old 15-06-19, 16:33   #2285
SkyreVentes
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finally got it to work, thanks for the help!
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Old 15-06-19, 17:37   #2286
vasatomb
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'SkyreVentes' do yuy know RING inventory may be downloads.
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Old 15-06-19, 20:50   #2287
vasatomb
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Tomb Raider Level Compiler
Preparing WAD data
Building animations
Moveable '123' contains a mesh with invalid lighting data. Normals will be recalculated now on the fly.
Moveable '123' contains a mesh with invalid lighting data. Normals will be recalculated now on the fly.
Converting static meshes
Building rooms
Number of rooms: 18
Vertex colors on portals matched.
Packing textures
Number of anim texture sequences: 1
Number of TexInfos: 8250
Building sound sources
Building sound sources
Number of sound sources: 0
Number of sound sources: 0
Building items table
Number of AI objects: 0
Number of items: 18
Building cameras and sinks
Number of cameras: 0
Number of flyby cameras: 0
Number of sinks: 1
Building pathfinding data
Number of boxes/zones: 63
Number of overlaps: 344
Building floordata
---
There was an error. Message: Ceiling height in room 'Room 15 (digged above)' at <1, 1> is out of range.
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Old 15-06-19, 21:36   #2288
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small in 2d map size.
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Old 16-06-19, 01:54   #2289
vasatomb
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SkyreVentes you may add camera view for your doors opens.
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Old 16-06-19, 02:40   #2290
vasatomb
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Monty check look for problems when the bottom of the "trapdoor" and above stairs was not working. I solved this problem by lowering/raising the ceiling/floor of the room -- then works.

and please at the expense of the sound system. many problems.

Last edited by vasatomb; 16-06-19 at 02:53.
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