19-03-20, 04:18 | #21 | |
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19-03-20, 08:19 | #22 |
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On the contrary. PS2 analog controls were made early in development and we can see that in the E3 demos Lara is quite responsive. I don't know what happened near the end of the production but they decided to slow her down deliberately.
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22-03-20, 22:44 | #23 |
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Ok well AOD had negative controls & multiple bugs. The gameplay was heavily criticised. And those aspects of the game "pale in comparison to 90% of the PlayStation 2's adventure or action-adventure games, and they actually hurt the rest of the game's best qualities", but that the new moves worked smoothly apart from the stealth actions. And the experience turned out to be very frustrating, difficult, and tedious. Now Eidos is certainly the one & only thing that's responsible from that situation as all of the 6 Core Design Tomb Raider games have magically turned out to become as Dui's (the 7th period's) perspective.
Last edited by TRExpertgamer; 24-03-20 at 00:35. |
23-03-20, 13:43 | #24 |
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The true failure is what happened after AOD. IMO.
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23-03-20, 19:07 | #25 | |
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I think I vaguely remember sth about the person who was responsible for the controls leaving shortly before the end of the project which meant another person had to try and familiarise himself with the system in very short time to try and make changes/adjustments and stuff? That may be part of it. It could also be that running speed was meant to tie into the skill upgrade system but when that system was truncated they simply forgot to adjust the running speed. Who knows. Last edited by Zebra; 23-03-20 at 19:25. |
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23-03-20, 21:36 | #26 | ||
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24-03-20, 01:59 | #27 |
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I'm sorry but look at the controls in every Core game other than Tomb Raider
They were a hot mess when it came to controls and they were in some deep denial. |
24-03-20, 08:34 | #28 | |
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I found platforming easier on the PC version of AOD, though admittingly that might be due to having to get used to the controls being based on the camera in AOD PS2. (Having the camera to the side and pressing fowards and jump then seeing Lara Side-flip off the platform since I forgot Lara follows the camera like in LAU.) Last edited by Samz; 24-03-20 at 09:04. |
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24-03-20, 15:06 | #29 |
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31-03-20, 20:29 | #30 |
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And as if you're with my own opinion then I'll feel very happy with your support with me. So yeah. As it all dramatically did got left all right out into Dui's (the 7th period's) perspective. I'll still enjoy playing all of the Core Design Tomb Raider games and now I am absolutely wondering what will the concept for the rest of the main series will come out like within the 9th upcoming period as we'll finish the 3rd & LAST period start point chart (1984 - 2043) AS WE'RE ALL IN RIGHT NOW!!
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