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#161 |
Relic Hunter
Join Date: Oct 2016
Location: PSN: Lelixandre
Posts: 9,278
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The biggest sin was how much it needlessly cut out. If they hadn't been so scissor-happy on some levels I'd be singing the game's praises all day.
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#162 |
Golden
Join Date: Oct 2009
Posts: 11,329
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^ That is true.
Take Palace Midas for example. TR1's counter-intuitive design of the level encouraged you to study the layout of the map and where everything leads to. The level even starts off with 3-4 paths to explore, and you would have to make a mental note on where to return later. In comparison, TRA's take on Midas level's design was too intuitive. Just a bunch of short symmetric corridors with a puzzle room at the end that didn't encourage any kind of exploration. I think exploration is the core of TR and Anniversary truly failed at that to some degree. It was still fun, but it lacks that extra punch.
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#163 |
Tomb Raider
Join Date: Jun 2013
Location: Syria
Posts: 12,673
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Oh god yes .
I mean , I'm one of the people who hated the butchering of Palace Midas , because many memorable bits got needlessly cut (the aqueduct , the garden , the temple engraved into the cavern wall etc) AND the original design of the palace was quite intriguing , clever and well thought out . However , I firmly believe that many parts of TR1 needed trimming and getting the scissors treatment , one of TR1's glaring flaws is the abundance of useless rooms at times , that are only there to pad out and artificially prolong the level without any actual memorability or substance . Y'know , rooms that are just...there . I don't need to pull 48532 levers to finally get to the lever that opens the closed door in the original room (that's exaggeration but you got the idea) , it's repetitive and not fun . Tomb of Tihocan and half of Atlantis sprints to mind . TR1 also had those empty large boxy areas with disproportionate distances (that were obviously there to hide the poor loading and draw distances) , we didn't need those either in a remake .
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"Engage Common Sense" - Jaywalker , 2020 . |
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#164 |
Archaeologist
Join Date: Feb 2019
Location: The place where I live.
Posts: 1,214
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Off topic but what is the Palace Midas' Aqueduct? I played TR1 from beginning till the end but I don't know what is this aqueduct? I couldn't find any pictures of it either.
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#165 |
Archaeologist
Join Date: Oct 2011
Location: Lost Library
Posts: 1,826
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They're probably talking about the water, that was on the top of the palace.
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#166 |
Archaeologist
Join Date: Aug 2009
Location: Spain
Posts: 2,214
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#167 |
Archaeologist
Join Date: Feb 2019
Location: The place where I live.
Posts: 1,214
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Ahhh yes it's that thingy over there, I thought it was just a crocodile pool, thank you by the way!
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I apologize in advance. |
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#168 |
Professor
Join Date: Sep 2014
Location: Ship Pierrson
Posts: 2,894
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i miss the aqueduct originally in palace midas
TR:A should've really had the unfinished business levels bundled in. shame on crystal for not including them. also they should pay me for having fixed their fugly ass classic skin
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#169 |
Tomb Raider
Join Date: May 2005
Posts: 19,977
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Unfinished Business would have been great. But we didn't even get the full TR1, let alone the gold expansion. Shame on them indeed for butchering a classic.
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Eidos Montreal as developers for Tomb Raider! |
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#170 |
Inactive
Join Date: Nov 2020
Location: Mental Health Institute
Posts: 24
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Too dull, too many grey colors.
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