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#151 | |
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 305
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If you look at the fact of expanding the chamber alone, then of course it is an advantage, because the game is more complex. What is wrong is that there is no more concept in that chamber (and in Palace Midas in general) apart from traps. I gave the chamber as the example, because it shows the direction of designers in Anniversary (they used their time to expand it instead of developing a better overall design) and because it constitutes a significant portion of Palace Midas in Anniversary. In the original Tomb Raider there was a concept other than traps: you had many real-world elements like the aqueduct and other places. Last edited by Mek; 26-10-20 at 16:05. Reason: Corrected a grammatical mistake |
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#152 | |
Hobbyist
Join Date: Aug 2020
Location: Curitiba, Brazil
Posts: 32
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Anniversary is still a decent game, but it falls short on delivering an experience that makes justice to the first game. |
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#153 |
Archaeologist
Join Date: Nov 2019
Location: Tihocan's tomb
Posts: 2,410
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Lol TR1 fire room was just a corridor with fire. Now we have an actual challenge with detours to find a secret.
I'm gonna complain when they simplify a level. Oh, and I also am going to complain when they improve it, bc... you know... uh... geometry. Yeah, that's it, geometry.
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#154 |
Inactive
Join Date: Oct 2016
Location: PSN: Lelixandre
Posts: 9,395
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The fire challenge room was one of the highlights of Anniversary.
I liked their take on the whole Midas' Palace level. Yes, once again it was overall quite simplified and linearised, but the expanded challenge rooms and just the more logical and aesthetically pleasing visual design made up for it. I don't buy this silly "everything needs to be relevant and explained" argument either. Lots of stuff across all 5 classic Tomb Raider games made no logical sense for being there. The fire room in Anniversary was no more or less sensible or architecturally purposeful than the smaller one in the original. That's fine, in fact I like that the older games had wacky stuff that was a bit mysterious and didn't make a lot of sense sometimes, it made them fun. The lack of it in the recent games for the sake of realism is sad. Last edited by Yeauxleaux; 26-10-20 at 23:13. |
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#155 | |
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 305
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"I think that the biggest and most objective disadvantage of Tomb Raider: Anniversary as a game (apart from rating it as a remake or a Tomb Raider) is that the design of environments is average and there is no clear and cohesive concept behind it" This is not just an excuse to spread some hate on Tomb Raider: Anniversary. It is a real characteristic of the game. Compare it to The Last of Us or The Last of Us Part II. First, environments in those games have a huge amount of details when compared to Anniversary. In contrast, Anniversary gives the impression of being empty. Second, all elements of the environments in those games are chosen such that they fit together perfectly and they can be understood instantly. In Anniversary, they don't. If you say that I can't compare a game from 2013 or 2020 with a game from 2007, then compare environments of Anniversary with environments of Legend. They are incomparably better in Legend. If someone has still doubts, I think that Anniversary is better with the fire chamber expanded than if it was the same but without this expansion. |
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#156 |
Archaeologist
Join Date: Jan 2012
Posts: 1,567
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#157 |
Historian
Join Date: Sep 2018
Location: United Kingdom
Posts: 439
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The only level I really can't stand when replaying TRA is Obelisk of Khamoon, those rooms with the blade traps in the walls always infuriated me.
Natla's Mines is another level I didn't like as much compared to the TR1 version. |
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#158 |
Hobbyist
Join Date: Apr 2014
Location: England
Posts: 30
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Oooooh, a place to rant about Anniversary!
![]() I recently replayed Anniversary, so I can list my personal likes and dislikes about it while they're still fresh in my head: LIKES
DISLIKES
Don't get me wrong, Anniversary isn't a bad game, but it's just... disappointing. After how refreshing Legend felt, I was really hyped for a remake of the original in the new style, but it just didn't really work out. And playing it back after so many years, it doesn't feel any better. |
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#159 |
Explorer
Join Date: Jan 2012
Location: Having tea at Zeniba's house.
Posts: 606
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LMAO. Is this the first "unappreciation" thread ever?
The OP really went in. Tbqh TRA's biggest sin is that it tried to replace a game that was already perfect and it doesnt really add much, a lot of flashy graphics but no substance at all.
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#160 | |
Archaeologist
Join Date: Nov 2019
Location: Tihocan's tomb
Posts: 2,410
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TR1 is not perfect.
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