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Old 01-04-18, 10:16   #11
ESCachuli
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Nice, tho I'm not a fan of automatic ledge targeting. Would it be much harder to make it optional?
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Old 01-04-18, 10:33   #12
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It's an absolutely great idea !!!
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Old 01-04-18, 12:07   #13
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Good luck, there have been a few attempts to recreate Tomb Raider in Unity and Unreal Engine, but so far the only finally released one has been Nicobass' Dagger of Xian, which is a closed "project". I hope your doesn't get canned
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Old 01-04-18, 12:18   #14
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Quote:
Originally Posted by Dustie View Post
Good luck, there have been a few attempts to recreate Tomb Raider in Unity and Unreal Engine, but so far the only finally released one has been Nicobass' Dagger of Xian, which is a closed "project". I hope your doesn't get canned
Some of us are still trying thank you very much
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Old 01-04-18, 13:32   #15
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Some of us are still trying thank you very much
Good luck to you too
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Old 01-04-18, 14:17   #16
Laras Dream
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Originally Posted by Nausinous View Post
I feel like a failure now thanks

Amazing work, can't wait to see more.
Haha, no, I've seen your thread. Building a Lara model from scratch is hard work.

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Originally Posted by MadRat1171 View Post
Hey hey hey ! That's super cool Very good place for people that want to start making custom TR games beyond TRLE. I looking for further updates and good luck with project
Thank you!

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Originally Posted by ESCachuli View Post
Nice, tho I'm not a fan of automatic ledge targeting. Would it be much harder to make it optional?
No this could be done quite easily.

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Originally Posted by Dustie View Post
Good luck, there have been a few attempts to recreate Tomb Raider in Unity and Unreal Engine, but so far the only finally released one has been Nicobass' Dagger of Xian, which is a closed "project". I hope your doesn't get canned
I can assure you that this will definitely not get canned.
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Old 01-04-18, 14:19   #17
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You see. All that hard work has paid off. Very proud of you!
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Old 01-04-18, 14:36   #18
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What is there left to be implemented?

Also, what does automatic ledge targetting like LAU mean??
I'd say most of the framework is there - some of it didn't make it into the video, such as crouching.

As well as the wall jumping animations, I just need to implement some UI for the inventory, some AI logic (most excited about this bit), and some interactables.

Auto ledge targetting is when Lara's jump path changes so she aims for ledge and grabs it.

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You see. All that hard work has paid off. Very proud of you!
Thank you for being so supportive!
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Old 01-04-18, 14:55   #19
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If you want any help with anything let me know, I'd love to contribute to the completion of the project
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Old 01-04-18, 17:20   #20
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My only worry with this is - could it be optimised to run on lower spec PCs?

My PC can run TRU and TR2013 full speed, but it could barely run Nicobass's TR2 remake above like 10 FPS (possibly due to poor optimization)

This looks awesome though... looks just like AOD.
Just imagine TR1, 2 and 3 remade in this classic style with high end graphics

I liked Nicobass's TR2 version but its LAU styled and I'm not as big of a fan.
I would be a total noob at this though..
Drag and drop assets is easy enough but I would have no idea on anything else
Is Unity free..
I tried Unreal UDK once and failed miserably

Last edited by dcw123; 01-04-18 at 17:25.
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