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Old 22-03-20, 17:28   #11
ANoDE
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Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.
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Old 22-03-20, 21:01   #12
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Did anyone notice that the ragdoll effects seem to be influenced by the fps? I'm playing at 60fps and each time lara dies from a physics object (spike, boulder, etc.) she gets thrown around in the room like crazy.
Doesn’t something similar happen in Underworld, where not limiting the FPS results in puzzle boxes flying around like crazy?
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Old 23-03-20, 04:18   #13
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hi everyone ! here are Lara croft and the guardian of light in 60fps so what do you think ?

just remember to watch the video in 1080p60fps on chrome :

http://www.youtube.com/watch?v=qb9iP...zd4MboQQa9OYWA
I think that they should release this gem on current and next gen consoles.
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Old 23-03-20, 04:55   #14
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Doesn’t something similar happen in Underworld, where not limiting the FPS results in puzzle boxes flying around like crazy?
True. Luckily, puzzles seem unaffected in GoL.
But Underworld was fun to play @144Hz
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