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#1 | |
Inactive
Join Date: Oct 2006
Posts: 11,312
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![]() note: rules are strictly enforced and thus every member @
http://www.tombraiderforums.com must follow and abide by them. read the rules here. YOU DON'T NEED TOMB RAIDER: UNDERWORLD TO RUN THIS PROGRAM. ![]() DOWNLOAD: download the main program, additional content and more. download the main program. download individual data packs. download the utilities. xnalara is srs bsns ―― xnalara is srs bsns ![]() RULES ― RECAPITULATIVE ― MODDING ― POSES ― REQUESTS ― TUTORIALS ![]() Welcome to XNALara. Getting started? Let's get going then shall we. Since downloading the program from the above link and a Lara (or similar) model to go with it you'll need to know what you do with both of them. First you need to launch XNALara using the XNALara.exe application. A window similar to the one straight above will appear, accompanied by the image above that one. You'll notice both seem rather empty. That's because we haven't loaded anything yet. The model you downloaded needs to have its own data folder in XNALara\data. Like shown here: Code:
C:\XNALara\data\lara_jungle_shorts Aha! Now we're getting somewhere. You'll notice a selection of bone-names, and the once greyed out areas are now available to play with. Either select Lara's bones from the 3D window or from the list and use the X/Y/Z axis bars to pose her how you wish. I'd like to take this time to remind you of the rules on this forum in respect to poses: Quote:
You're done? Great. Let's get your image saved and uploaded shall we? Open File > Save image... and observe the options available. You will notice image size: %%, render alpha channel and render logo. It's best to understand what each of these mean before you swan-dive in the deep-end. Image size is an important factor on how large or small you want to render the image. 100% is reasonable enough, but you can render upto 1000%. Caution however, rendering large amounts at a time can cause lag and may crash. Rendering the alpha channel completely ignores the background colour and renders it transparent to be used in external programs such as Photoshop, where you can lay Lara or similar over a pre-made background. Rendering the logo acts almost like a water-mark. It sticks a small XNALara logo with a soft white glow behind it in the bottom right corner of your image. Once you have saved your image you'll need someplace to upload it. Here is a selection of various image hosting websites: dropbox, filesmelt, tinypic, uppix, cubeupload, spamtheweb, imgur, deviantart. ―― ![]() It doesn't stop there though. That's the bare-bones. XNALara is so much more. *updating* Last edited by dizzydoil; 15-01-12 at 21:34. |
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#2 |
Tomb Raider
Join Date: Mar 2003
Location: South Africa
Posts: 19,852
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Awsome, thanks for this
![]() ![]() ![]() Make sure you Bold the word Credit and make it 3 Times its size, theres a Reason why AtlantiB and XNAaral left us for good. Just One Slip Up for Not Crediting the Author, i'd run if i were you. ![]() ![]() |
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#3 |
Archaeologist
Join Date: Jun 2009
Posts: 1,530
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Lovely and clean!
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#4 |
Relic Hunter
Join Date: Jul 2008
Posts: 5,206
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amazing thread!
it's very organized. I love the banner on the top of the page ![]() |
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#5 |
Archaeologist
Join Date: Feb 2010
Location: France
Posts: 1,083
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Thanks for this
![]() Can I translate English XNA Lara manual to French ? |
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#6 | |
Archaeologist
Join Date: May 2007
Location: Czech Republic
Posts: 1,254
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Brilliant work dizzay! Thank you for adding my tutorials there.
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bleach out all the dark I'll swallow each peroxide shot |
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#7 |
Historian
Join Date: Oct 2010
Location: England
Posts: 307
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Nice work Dizzy! Glad you took this up
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I am the master of my fate: I am the captain of my soul. |
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#8 |
Tomb Raider
Join Date: May 2006
Location: In the unfashionable end of the western spiral arm of the Galaxy
Posts: 14,252
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Excellent!
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#9 |
Archaeologist
Join Date: Nov 2008
Location: Cluj, Romania
Posts: 1,281
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The whole thing with Credits is really overrated here, everyone wanna see his/her name somewhere.
When you create something from 0 then you can request FULL CREDITS but if you didn't and you modded it just a bit take it slow with the CREDITS, that model is not yours, your just a small part of it who edited it a bit. I don't wanna start another war/flaming etc how you wanna call it fight just keep that in mind. Saw some works with some models that I shared long time ago and so on but no credits, and I don't complain cause mostly I don't care and I don't cry cause I don't see my name there and there. Are necessary yes but the whole thing is getting out of hand here, first of ALL CREDIT THE DEV's/PUBLISHER. Not that crediting will mean something but still, to be there. Instead of 231243 names on credit list you can say something like this " Credits to the other users from TRF forums who modded it " but no, we need like hundred of names. You can bash me I don't care, it's my pov in this case and it's really sad to see what happens. Soz for the grammar errors but Im really tired -_-
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"No remorse 'cause I still remember / The smile when you tore me apart" |
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#10 |
Relic Hunter
Join Date: May 2006
Location: 7ipper.deviantart.com
Posts: 5,189
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