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#631 | |
Relic Hunter
Join Date: Sep 2009
Location: Germany
Posts: 6,726
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Export a .obj from XNALara and bone weight copy that to the broken model in blender. |
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#632 | |
Historian
Join Date: Feb 2012
Location: Somewhere over the Bifrost~
Posts: 468
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I'm French, so sorry for my mistakes ! ~ |
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#633 |
Relic Hunter
Join Date: Sep 2009
Location: Germany
Posts: 6,726
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#634 |
Historian
Join Date: Feb 2012
Location: Somewhere over the Bifrost~
Posts: 468
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I don't know ! xD He asked for the model, fixed it, and sent it back.
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#635 |
Relic Hunter
Join Date: Jul 2007
Location: Here
Posts: 7,755
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Yea, rexil write about this way here! I often had something like this xD
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#636 |
Hobbyist
Join Date: Sep 2011
Location: Sha-la-la?
Posts: 54
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Quick 3ds max question. How do you move a bone without moving the vertices attached to the bone?
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#637 |
Hobbyist
Join Date: Jul 2012
Posts: 19
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I have a small problem with XNALara. I've been using it solid for about a week with no problems and all the sudden, today when I load up any model at all and go to adjust them they slowly move to the right of the camera. It doesn't matter if I rotate the camera, it will just keep moving to the right of whatever angle I have the camera.
I've tried uninstalling/re-downloading/removing recently downloaded models and have had no luck. Any help would be greatly appreciated. Thank you ![]() EDIT: I guess while typing this it decided to fix itself. ![]() Last edited by Z0M8I3; 02-08-12 at 15:40. |
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#638 | |
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Join Date: Sep 2011
Location: Sha-la-la?
Posts: 54
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#639 |
Relic Hunter
Join Date: Jul 2007
Location: Here
Posts: 7,755
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![]() ![]() How delete those lines?
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#640 |
Relic Hunter
Join Date: Sep 2009
Location: Germany
Posts: 6,726
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