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#961 | |
Explorer
Join Date: Dec 2012
Location: United Kingdom
Posts: 925
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![]() ![]() But I need to edit parts of her hair. The first time I edited the side hair tails it lost a little of it's specular value. Now after just adding the ponytail her fringe has lost it's specular value as well; I didn't even touch it! The specular value only appears behind the actual hair or not at all. How am I supposed to edit it if I can't touch it? ![]() ![]()
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Lara, is you good, is you okay? Cause I wanted to kno'. |
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#962 | |
Historian
Join Date: Feb 2012
Posts: 489
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#963 |
Explorer
Join Date: Dec 2012
Location: United Kingdom
Posts: 925
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Just the render group 25. Like every other hair mesh.
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Lara, is you good, is you okay? Cause I wanted to kno'. |
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#964 |
Historian
Join Date: Feb 2012
Posts: 489
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if you are losing shine check the mesh part and make sure the code line looks like this:
25_meshname_1_0_0 not like this: 25_meshnamefffff_1.0_0 if everything looks correct then check the spec map texure and make sure its not all black. also make sure its assigned to the mesh you want to have specular shine. if all else fail feel free to send me the ascii file and Ill have a look. |
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#965 |
Student
Join Date: Feb 2013
Posts: 161
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Hi all , i tried to edit the alpha920 mod that i requested
by putting back the gloves he replaced by normal hands but i have a problem : i attached the gloves to the other body everything work fine , when i move the body the hands moves with it ![]() But when i try to move the arms or the elbows that's what happen ; ![]() the hands doesn't move with it ...any idea why ? don't get me wrong, it's a great mod and i'm thankful for what he did , i just wanted to add the gloves so it looks more like the character it's based on : ![]() I'm not really confortable with this question because I feel like a thankless guy..but that's really not it , he did a great job Thanks Last edited by Tsuna__; 09-08-13 at 15:12. |
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#966 |
Tomb Raider
Join Date: Mar 2003
Location: South Africa
Posts: 19,852
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I Loaded Lara Croft Guardian of Light Models into XNALara when i noticed Parts of them are missing, when i Load him into Blender its the same, whats going on and how can it be fixed please
Last edited by daventry; 26-08-13 at 13:00. |
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#967 |
Hobbyist
Join Date: Mar 2012
Posts: 13
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I just got my hands on xnalara 10.9.5, and every time I tried to open xnalara, I get this error "XPS has encountered a problem and need to close". I tried 10.9.4 and version 9, but I got the same error every time.
my computer runs windows xp .net framework 2 and 3 and XNA framework 3.1 are both installed what else do I need? why do I get this error still? ![]() Last edited by muffinman123; 28-08-13 at 18:47. |
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#968 |
Student
Join Date: Apr 2012
Posts: 181
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xnalara.xps.exe? i think that is the sendspace virus if you click on the wrong link when downloading xps from the sendspace link on xnalaraitalia's dA. should be Xnalara XPS.exe instead.
edit: looking at other window, it might be OK, make sure u have .NET 3.5 as well (not just 3). links are on the OP. Last edited by howfie; 28-08-13 at 20:09. |
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#969 |
Hobbyist
Join Date: Mar 2012
Posts: 13
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I do have .net 3.5, and I downloaded it from the deviantart page so I don't know what's missing.
btw, small world, lol. Last edited by muffinman123; 28-08-13 at 20:18. |
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#970 |
Hobbyist
Join Date: Mar 2012
Posts: 13
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alright, someone just told me that I need XNA run time 3.0, not the newer version. wtf not backward compatible?
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