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Old 07-08-13, 07:31   #961
TRItheMaster
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Originally Posted by alpha920 View Post
for this you have to load both models in blender into different layers. cut the ponytail from kasumi using edit mode. then select her armature, go to edit mode and select the bones for the ponytail, go to armature menu and select seperate. select both the seperated ponytail and bones and move to the layer of your main model. deselect the bones, move the mesh to the desire location. now select the bones and go to edit mode, select all and move to the desire location. select the main armature and then select the bones that you seperated from the other model and go to armature menu, select join. now they should both be as one. select the armature and go to edit mode and click on the first bone ie, ponytail 1 and parent it to head neck upper bone and your done. I hope I explained it well but Im not so good with explainations so if your still having trouble feel free to send me both models and Ill do it for you.
It works!

But I need to edit parts of her hair. The first time I edited the side hair tails it lost a little of it's specular value. Now after just adding the ponytail her fringe has lost it's specular value as well; I didn't even touch it! The specular value only appears behind the actual hair or not at all. How am I supposed to edit it if I can't touch it?

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Old 08-08-13, 00:38   #962
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It works!

But I need to edit parts of her hair. The first time I edited the side hair tails it lost a little of it's specular value. Now after just adding the ponytail her fringe has lost it's specular value as well; I didn't even touch it! The specular value only appears behind the actual hair or not at all. How am I supposed to edit it if I can't touch it?

what render group is the mesh part using?
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Old 08-08-13, 05:04   #963
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what render group is the mesh part using?
Just the render group 25. Like every other hair mesh.
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Old 08-08-13, 18:15   #964
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Just the render group 25. Like every other hair mesh.
if you are losing shine check the mesh part and make sure the code line looks like this:

25_meshname_1_0_0

not like this:

25_meshnamefffff_1.0_0

if everything looks correct then check the spec map texure and make sure its not all black. also make sure its assigned to the mesh you want to have specular shine. if all else fail feel free to send me the ascii file and Ill have a look.
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Old 09-08-13, 15:04   #965
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Hi all , i tried to edit the alpha920 mod that i requested

by putting back the gloves he replaced by normal hands

but i have a problem :

i attached the gloves to the other body everything work fine , when i move the body the hands moves with it

But when i try to move the arms or the elbows that's what happen ;


the hands doesn't move with it ...any idea why ?

don't get me wrong, it's a great mod and i'm thankful for what he did , i just wanted to add the gloves so it looks more like the character it's based on :

I'm not really confortable with this question because I feel like a thankless guy..but that's really not it , he did a great job

Thanks

Last edited by Tsuna__; 09-08-13 at 15:12.
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Old 21-08-13, 15:04   #966
daventry
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I Loaded Lara Croft Guardian of Light Models into XNALara when i noticed Parts of them are missing, when i Load him into Blender its the same, whats going on and how can it be fixed please

Last edited by daventry; 26-08-13 at 13:00.
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Old 28-08-13, 18:40   #967
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I just got my hands on xnalara 10.9.5, and every time I tried to open xnalara, I get this error "XPS has encountered a problem and need to close". I tried 10.9.4 and version 9, but I got the same error every time.

my computer runs windows xp
.net framework 2 and 3 and XNA framework 3.1 are both installed

what else do I need?
why do I get this error still?


Last edited by muffinman123; 28-08-13 at 18:47.
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Old 28-08-13, 19:55   #968
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xnalara.xps.exe? i think that is the sendspace virus if you click on the wrong link when downloading xps from the sendspace link on xnalaraitalia's dA. should be Xnalara XPS.exe instead.

edit: looking at other window, it might be OK, make sure u have .NET 3.5 as well (not just 3). links are on the OP.

Last edited by howfie; 28-08-13 at 20:09.
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Old 28-08-13, 20:15   #969
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I do have .net 3.5, and I downloaded it from the deviantart page so I don't know what's missing.

btw, small world, lol.

Last edited by muffinman123; 28-08-13 at 20:18.
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Old 28-08-13, 22:16   #970
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alright, someone just told me that I need XNA run time 3.0, not the newer version. wtf not backward compatible?
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