18-12-21, 03:02 | #131 |
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Joined: Oct 2011
Posts: 757
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TombRaiderChronicles has the files. Those are the ones I've been using.
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20-12-21, 22:30 | #132 |
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Joined: Aug 2011
Posts: 4,212
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Thank you Kirishima! I got it to work. The gold levels are just better without the audio tracks. Whoever modded them into the levels sadly overdid it.
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21-12-21, 16:38 | #133 |
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Joined: Jan 2006
Posts: 952
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Release 2.1 is out!
https://github.com/rr-/Tomb1Main/releases/tag/2.1
This fixes some of the audio muting when too much is happening at once, but we are still investigating why the popping is happening. Last edited by nickp364; 21-12-21 at 17:45. |
21-12-21, 16:55 | #134 |
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Joined: May 2020
Posts: 577
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^Thank you for the update!
So it's now possible to leave .rpl format FMVs in the folder when adding the HD ones. Last edited by ATombRaiderFan; 22-12-21 at 16:01. |
21-12-21, 17:44 | #135 |
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Joined: Jun 2006
Posts: 2,392
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Great release, thank you!
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21-12-21, 18:56 | #136 |
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Joined: Nov 2016
Posts: 499
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I still can't fix the black lines in some textures at distance. The glrage file it seems not working anymore.
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21-12-21, 19:03 | #137 |
Member
Joined: Jan 2006
Posts: 952
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Could you open a Github issue with either screenshots or a video? If you don't have an account, could you post them here and I'll open the issue? It's probably something with the new renderer.
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21-12-21, 20:10 | #138 |
Member
Joined: Jun 2006
Posts: 2,392
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It's an old issue with tombati. Wireframe/polygons/blacklines appear in the distance. Can be noticed in level 1 because of the white textures.
https://imgur.com/40c8BoG Edit: Unless Tremolo means something else Last edited by SLAYER; 21-12-21 at 20:12. |
21-12-21, 21:26 | #139 | |
Member
Joined: Nov 2016
Posts: 499
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Quote:
Normally, I can fix this by changing the anisotropic_filter value to 0 on glrage.ini. But now is not working if I change that value. |
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21-12-21, 22:18 | #140 |
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Joined: Jan 2006
Posts: 952
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