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Old 18-12-21, 03:02   #131
Kirishima
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TombRaiderChronicles has the files. Those are the ones I've been using.
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Old 20-12-21, 22:30   #132
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Thank you Kirishima! I got it to work. The gold levels are just better without the audio tracks. Whoever modded them into the levels sadly overdid it.
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Old 21-12-21, 16:38   #133
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Release 2.1 is out!

https://github.com/rr-/Tomb1Main/releases/tag/2.1
  • added ability to disable healthbar and airbar flashing (aka PS1 health/air bars. also added TombATI healthbar behavior)
  • changed the engine to look for HD FMVs by default
  • increased max active samples to 20 (should fix rare mute sound issues)
  • fixed loading TombATI Atlantis saves (and Tomb1-Main saves fix Bacon Lara breaking if you save/reload in that room
  • fixed shotgun shooting when target out of sight (shotgun now locks to the target like pistols)
  • fixed save selection being offscreen if the first savegame starts with high enough number
  • fixed alligators dealing no damage under certain circumstances
  • fixed invisible walls and problems grabbing the edges of bridges under rare circumstances
  • fixed crash if user presses a key during ring close animation

This fixes some of the audio muting when too much is happening at once, but we are still investigating why the popping is happening.

Last edited by nickp364; 21-12-21 at 17:45.
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Old 21-12-21, 16:55   #134
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^Thank you for the update!

So it's now possible to leave .rpl format FMVs in the folder when adding the HD ones.

Last edited by ATombRaiderFan; 22-12-21 at 16:01.
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Old 21-12-21, 17:44   #135
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Great release, thank you!
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Old 21-12-21, 18:56   #136
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I still can't fix the black lines in some textures at distance. The glrage file it seems not working anymore.
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Old 21-12-21, 19:03   #137
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Quote:
Originally Posted by Tremolo View Post
I still can't fix the black lines in some textures at distance. The glrage file it seems not working anymore.
Could you open a Github issue with either screenshots or a video? If you don't have an account, could you post them here and I'll open the issue? It's probably something with the new renderer.
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Old 21-12-21, 20:10   #138
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It's an old issue with tombati. Wireframe/polygons/blacklines appear in the distance. Can be noticed in level 1 because of the white textures.

https://imgur.com/40c8BoG

Edit: Unless Tremolo means something else

Last edited by SLAYER; 21-12-21 at 20:12.
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Old 21-12-21, 21:26   #139
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Quote:
Originally Posted by SLAYER View Post
It's an old issue with tombati. Wireframe/polygons/blacklines appear in the distance. Can be noticed in level 1 because of the white textures.

https://imgur.com/40c8BoG

Edit: Unless Tremolo means something else
Yes, I think is that one.

Normally, I can fix this by changing the anisotropic_filter value to 0 on glrage.ini. But now is not working if I change that value.
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Old 21-12-21, 22:18   #140
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Quote:
Originally Posted by Tremolo View Post
Yes, I think is that one.

Normally, I can fix this by changing the anisotropic_filter value to 0 on glrage.ini. But now is not working if I change that value.
Ok I opened an issue for it.
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