Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Series > The Angel of Darkness

Reply
 
Thread Tools
Old 05-06-21, 11:09   #31
reborninshadow
Explorer
 
reborninshadow's Avatar
 
Join Date: Jan 2021
Posts: 813
Default

Ideally, there would be a patcher program like Nakamichi's multipatcher so people could turn on or off features they don't like but this is what we have at the moment. If people don't like it, they can just not replace the exe file.

The original controls feel absolutely terrible for me after playing with the modded exe for so long, I don't even know how I used to be able to tolerate playing with them.

Back in the day before Sasho made his modded exe, there was another person (click4dylan) making modifications, I think just for movement speed and stuff like that so would fit better for people who don't like all the changes but the download links for those are all dead sadly. This is a video of that mod:



EDIT: Actually, I think this mod was quite buggy so never mind but a version like this without the bugs would be better for some people.

Last edited by reborninshadow; 05-06-21 at 11:14.
reborninshadow is offline   Reply With Quote
Old 05-06-21, 14:10   #32
LateRaider
Inactive
 
Join Date: Sep 2014
Posts: 3,594
Default

it was interesting to hear everyone's thoughts on sasho's patch but im not removing it from the modpack. this is a collection of mods already assembled in a fashion where the player just has to copy/paste it over their existing installation. meaning before copy/pasting, you can just delete the relevant files to customize it as you see fit. in this case there is only one TRAOD_P4.EXE in Data\bin so it isn't difficult

i hate the original slow walking speed (which is an oversight by core, from what sasho told us) and i would rather have lara hop back as in the classics instead of just back up

Last edited by LateRaider; 05-06-21 at 14:28.
LateRaider is offline   Reply With Quote
Old 05-06-21, 14:53   #33
Jathom95
Archaeologist
 
Jathom95's Avatar
 
Join Date: Jul 2020
Location: United States
Posts: 1,443
Default

Quote:
Originally Posted by LateRaider View Post
it was interesting to hear everyone's thoughts on sasho's patch but im not removing it from the modpack. this is a collection of mods already assembled in a fashion where the player just has to copy/paste it over their existing installation. meaning before copy/pasting, you can just delete the relevant files to customize it as you see fit. in this case there is only one TRAOD_P4.EXE in Data\bin so it isn't difficult

i hate the original slow walking speed (which is an oversight by core, from what sasho told us) and i would rather have lara hop back as in the classics instead of just back up
Same here with that last part. Playing The Last Revelation again recently (still in the middle of my playthrough actually) reminded me how much more fluid the 1-5 controls are, imo anyway.

I agree with leaving it in. I don't think anyone wanted it removed per se, just throwing their thoughts in. If anyone prefers classic controls, the exe patch is not mandatory so it's like you said, just skip over that when installing.

But I don't know how anyone can stand the sloooow running in particular lol. I thought that was the case too, what you said about an oversight. Didn't Sasho say that Core attempted to implement variable speed increases to Lara's strength upgrades and then ended up keeping her with the slowest one throughout the game?
__________________
"Rodents, I wouldn't wonder. *Big* rodents."

Last edited by Jathom95; 05-06-21 at 14:56.
Jathom95 is offline   Reply With Quote
Old 05-06-21, 15:20   #34
TRJTA
Professor
 
TRJTA's Avatar
 
Join Date: Sep 2007
Location: The Netherlands
Posts: 3,202
Default

Quote:
Originally Posted by Jathom95 View Post
Same here with that last part. Playing The Last Revelation again recently (still in the middle of my playthrough actually) reminded me how much more fluid the 1-5 controls are, imo anyway.

I agree with leaving it in. I don't think anyone wanted it removed per se, just throwing their thoughts in. If anyone prefers classic controls, the exe patch is not mandatory so it's like you said, just skip over that when installing.

But I don't know how anyone can stand the sloooow running in particular lol. I thought that was the case too, what you said about an oversight. Didn't Sasho say that Core attempted to implement variable speed increases to Lara's strength upgrades and then ended up keeping her with the slowest one throughout the game?
Yes that last part is true. I can't stand the slow running speed either. The fixed running speed thing alone makes Sasho's patch a must have imo.
TRJTA is offline   Reply With Quote
Old 05-06-21, 18:39   #35
LateRaider
Inactive
 
Join Date: Sep 2014
Posts: 3,594
Default

Not saying I would be able to do this at all, but if I'm understanding correctly, this is what people would ideally want, right? Maybe someone will step forward to make something like this someday.

- Retain classic-style tank controls, but during run mode replace Lara stepping back with her gallop backward from click4dylan's old mod. Or, bring in PS2 controls but ensure they're optimized for keyboard (Would be infinitely more work, but a more satisfying outcome)
- Enable movable camera (With auto-assignment to right analog when controller is plugged in?) and camera reset button
- Remove walk-to-run transition
- Raise Lara/Kurtis to 100% run speed
- Increase Stealth Stance speed while slinking along walls?
- Disable awkward combat movement
- Change Switch Targets command from Roll to another button (Maybe Stealth, and disable the ability to go into Stealth Stance with weapons drawn? You holster your weapon to go into Stealth anyway, and the Weapon Stealth animation is busted.)
- Enable shooting while jumping
- Enable all moves on stairs
- Restore blood/snow (Doable with nakamichi680's EXE patcher, I think?)

Last edited by LateRaider; 07-06-21 at 11:34.
LateRaider is offline   Reply With Quote
Old 06-06-21, 11:55   #36
TRJTA
Professor
 
TRJTA's Avatar
 
Join Date: Sep 2007
Location: The Netherlands
Posts: 3,202
Default

@LateRaider: I suddenly got this idea regarding the switch targets function. It's nowhere explained in the game which key you need to press to do this. As long as mapping the switch function to another key is not possible yet, at least you could change the "Roll" string in the controls options to "Roll/Switch Target". Since right now they are the same keys. I believe this could be done with the text editor tool

Oh and P.S. Do you have Twitter LaterRaider? Would be nice keep in touch with you easily through chat whenever we would like to discuss things AOD.

Last edited by TRJTA; 06-06-21 at 12:00.
TRJTA is offline   Reply With Quote
Old 06-06-21, 13:07   #37
reborninshadow
Explorer
 
reborninshadow's Avatar
 
Join Date: Jan 2021
Posts: 813
Default

Quote:
Originally Posted by TRJTA View Post
@LateRaider: I suddenly got this idea regarding the switch targets function. It's nowhere explained in the game which key you need to press to do this. As long as mapping the switch function to another key is not possible yet, at least you could change the "Roll" string in the controls options to "Roll/Switch Target". Since right now they are the same keys. I believe this could be done with the text editor tool

Oh and P.S. Do you have Twitter LaterRaider? Would be nice keep in touch with you easily through chat whenever we would like to discuss things AOD.
I've also been thinking about adding in new tutorial voice lines for things that are never explained so in the first level I can maybe add the line for switching between targets (along with maybe the commando crawl line in the rooftop path if I can find a suitable place).
reborninshadow is offline   Reply With Quote
Old 06-06-21, 13:08   #38
LateRaider
Inactive
 
Join Date: Sep 2014
Posts: 3,594
Default

i just checked and unfortunately it seems that the button label text is part of the EXE, not the database file.

i'll DM you my twitter handle
LateRaider is offline   Reply With Quote
Old 06-06-21, 13:32   #39
TRJTA
Professor
 
TRJTA's Avatar
 
Join Date: Sep 2007
Location: The Netherlands
Posts: 3,202
Default

Quote:
Originally Posted by LateRaider View Post
i just checked and unfortunately it seems that the button label text is part of the EXE, not the database file.

i'll DM you my twitter handle
Ah that's a pity
TRJTA is offline   Reply With Quote
Old 07-06-21, 17:34   #40
Jathom95
Archaeologist
 
Jathom95's Avatar
 
Join Date: Jul 2020
Location: United States
Posts: 1,443
Default

I've uploaded the Best Settings readme here. Let me know what you think.
__________________
"Rodents, I wouldn't wonder. *Big* rodents."
Jathom95 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 01:12.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.