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Old 15-05-23, 14:22   #21
Heckler
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Originally Posted by PedroTheGamer View Post
uuuh ,im already excited to see this one
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Originally Posted by CheshireBitch View Post
wow, the gunbelt looks really great !
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Looking really good.
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Don't stop, Heckler
Thank you guys.

She's starting to take shape. I wanted the face to be somewhat of a middleground between the first 2 movies. She changed significantly between the two so I want to carry the two looks over with minimal changes like a tan



Also. I'm planning to deform the gunbelt with the hip joints with an extra 2 connections in those meshes. If that doesn't work, I'll weld the top parts into the hip mesh, remove the bottom clips and transition into the deform with a texture


EDIT: Made some progress Still messing with proportions and detailing


Last edited by Heckler; 15-05-23 at 20:16.
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Old 15-05-23, 23:14   #22
leoarcie
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She’ll fit perfectly for my level 🥵
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Old 15-05-23, 23:27   #23
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Now that is wicked!!! Awesome job indeed!
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Old 16-05-23, 00:07   #24
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she looks sick good job
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Old 18-05-23, 19:14   #25
Heckler
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she looks sick good job
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Originally Posted by THOR2010 View Post
Now that is wicked!!! Awesome job indeed!
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She’ll fit perfectly for my level 🥵
Thank you guys

I've been playing around a bit with ideas SOTTR Lara on the sideline. I'm going more classic/athletic with her (braid/longer legs/dual pistols)

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Old 18-05-23, 19:27   #26
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Great stuff Heckler!

The outfits can be used with TEN only?
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Old 18-05-23, 19:42   #27
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Great stuff Heckler!

The outfits can be used with TEN only?
Thank you, Titak

I am currently working on doing the TRNG versions. I'd prefer to release the final versions in .wad so I kept the polycount and texture resolutions low with very little asymmetry for texinfo space . TEN helps a ton to get a fast preview and tweaking on joint deformation before I go into the strpix/textureadd workflow for textures. I remember spending a lot of time years ago remapping outfits only to be discouraged by joints deforming terribly (stretchy flat bum on hipjoints and whatnot)
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Old 21-05-23, 20:42   #28
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Originally Posted by Heckler View Post
Thank you, Titak

I am currently working on doing the TRNG versions. I'd prefer to release the final versions in .wad so I kept the polycount and texture resolutions low with very little asymmetry for texinfo space . TEN helps a ton to get a fast preview and tweaking on joint deformation before I go into the strpix/textureadd workflow for textures. I remember spending a lot of time years ago remapping outfits only to be discouraged by joints deforming terribly (stretchy flat bum on hipjoints and whatnot)
Tell me about it!

Nice that you are also making these for TRNG.
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Old 22-05-23, 11:29   #29
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Can't wait to see more about them
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Old 24-05-23, 22:32   #30
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Everything looks fantastic, Heckler!! Love seeing your stuff.

As for that gunbelt along the joint, with a bit of experimenting I'll bet you could find something that works. I'm not sure how TEN will behave, but in the vanilla TR4 engine I was able to make a really simple belt that spanned two joints and worked just fine. It did clip slightly, and I had to anchor the belt to the actual joint (couldn't get it to work while free floating, so to speak), but it is possible! Attaching a pic for reference - joints highlited in green.
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