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#21 | |
Beyond The Floating Islands
Join Date: Aug 2007
Location: Essex, UK
Posts: 45,256
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Only lies have detail... |
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#22 |
Tomb Raider
Join Date: Mar 2003
Location: South Africa
Posts: 19,852
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Yes and No
In the Older Days (Core Games) we just pick up the Game and Played, now with today's Games and Generations, Everything must have some Setting to make it Simple for the Player. Sure you can put in All those Settings, but Allow us to turn them all Off |
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#23 |
Beyond The Floating Islands
Join Date: Aug 2007
Location: Essex, UK
Posts: 45,256
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There's nothing wrong in a dev doing its best to encompass all abilities when it comes to who plays their games. Sure, I'd love a game that's as hard as nails and unforgiving, but if Crystal were to cater to that alone it would alienate the vast majority of players. Primarily, they're here to make money, not make us happy, and the biggest money lies with accommodating as many people as possible. So that list you made doesn't make Tomb Raider or Crystal look dumb at all.
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Only lies have detail... Last edited by Spong; 13-10-11 at 16:26. |
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#24 | |
Tomb Raider
Join Date: Mar 2003
Location: South Africa
Posts: 19,852
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Like i said, put in those Settings (a Must) and have us Choose how we want to play the Game, so i can Complain the Game is too Hard and then i Sneaky turn on some Hint and realize the Answer is right over there.
![]() ![]() ![]() ![]() The List isent about making TR or Crystal Look Dumb, its Them making US look Dumb in wondering why did i just Pay $60 for such an Awsome Game just to have it Finished in 2 Days. ![]() Now this is the Sad Reality in Life ![]() Quote:
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#25 | |
Archaeologist
Join Date: Aug 2005
Location: Ontario, Canada
Posts: 2,311
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Thank you, Gabi and Jackie. Much appreciated read!
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Anyway, I'm not saying I want save checkpoints at every corner, but there needs to be a reasonable number in the appropriate places. When the save system begins to impede on my gaming experience, there is a huge problem. Call me a casual gamer if you will, but that is how I see it. |
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#26 | ||
Beyond The Floating Islands
Join Date: Aug 2007
Location: Essex, UK
Posts: 45,256
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Only lies have detail... Last edited by Spong; 13-10-11 at 16:43. |
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#27 |
Tomb Raider
Join Date: Mar 2003
Location: South Africa
Posts: 19,852
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@Spong: Cool, lets hope what we talk about here will be Fixed in that Trailer, i would Hate Another Discussion of this.
![]() @ HollabackBoy: I Hate Checkpoints, thus i want an Auto Save type that allows me to Load where i just previously stood and i also want a Save/Load Anywhere with allot of Slots ![]() |
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#28 |
Archaeologist
Join Date: Aug 2005
Location: Ontario, Canada
Posts: 2,311
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With the save anywhere system, the player is given the option to increase the sense of danger. YOU choose when and where to save the game, which could potentially make the stakes even higher, especially if you save very infrequently.
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#29 |
Tomb Raider
Join Date: Mar 2003
Location: South Africa
Posts: 19,852
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I remember a Stupid but Awsome Game called Indiana Jones Emporers Tomb, it had absolutly No Save/Load/Checkpoint System, you litterly had to run through each Level to survive just to come close to the end and Die, then you have to Re-play that entire Level until it Saves and you can proceed into the Next Level of the Game. Now that was a Horrible way to play since i explored Nothing.
![]() Last edited by daventry; 13-10-11 at 17:00. |
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#30 |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
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Wow seems like you had a great time. Thanks for posting !
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