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#21 | |
Relic Hunter
Join Date: Jan 2006
Posts: 6,653
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You asked me this via PM and I already told you why ![]() I dont really know why you're bringing up the E3 beta again, it contains the tr3 moves bexause.. it's literally an early version of tr3 haha. If you want to be able to sprint etc in TR2, play the TR2 Conversion Project for TRLE. this is made in the TR4 engine. |
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#22 | |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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#23 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,653
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You're still missing the point
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#24 | |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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![]() https://www.aspidetr.com/en/? |
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#25 |
Hobbyist
Join Date: Mar 2022
Posts: 1
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I've just had time to go back to play the first couple of games as I have been recovering from Covid (not life threatening).
I have to say that I think TR1 has stood the test of time much better than TR2. TR2 seemed like a classic at the time, and it starts really well with the opening level (where they probably used up too many good ideas), but things really go downhill for a while after that. It's been mentioned many times before, but it was such an odd decision to take the worst aspect of the first game (shooting human adversaries hundreds of times) and make that the main aspect of the second game. When you have that element and some of the humdrum early levels, you lose quite a bit of what makes Tomb Raider great. Thankfully things do improve with levels like The Tibetan Foothills which is a much needed change of location. |
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#26 | |
Hobbyist
Join Date: Jan 2013
Posts: 76
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Last edited by NikkySan; 08-03-22 at 20:35. |
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#27 |
Professor
Join Date: Jan 2007
Location: Temple of Xian
Posts: 3,374
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Ok TR2: Gold has good levels but Nightmare in Vegas is a broken, buggy embarrasment.
Just terrible. You literally softlock the level if you return to the stage area and make it impossible to take down the boss and end the level.
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"They stay inside their little ponds" Last edited by redfox45; 08-03-22 at 23:49. |
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#28 |
Hobbyist
Join Date: Aug 2017
Posts: 49
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I thought Nightmare in Vegas was worth it just for how bunkers it is.
It's a fully-fledged level (bugs notwithstanding) and significantly better than the bonus level for Tomb Raider III (and for that one I had to cheat to play it!): All Hallows is fine and all, until you realise it's over just as you were getting into it. |
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#29 | |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,453
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#30 |
Relic Hunter
Join Date: Jan 2006
Posts: 6,653
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It's pretty simple imo. It's just continuation of progress. Each game and its betas were made sequentially between 1996, 1997 and 1998. What you're asking is for improvements to the game code to be made BACKWARDS in time, which is redundant haha. (Eg. There are no monkey bars in TR2 for Lara to actually use, as it wasnt a move in that game at the time)
The TR2 engine evolved into the TR3 engine over time as technology and know how of programming progressed. the betas arent unique builds, they're WIP builds of the eventual game to be released. Not much more to it really- its literally just improvements in coding as the 90s flew by, adding new moves and the like to each TR game as it was released ![]() Last edited by mizuno_suisei; 11-03-22 at 06:53. |
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