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Old 11-02-15, 18:31   #81
Peixoto
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Quote:
Originally Posted by VictorXD View Post
Awesome!

And yes, I had been starting the game with text swapping disabled method.
And really? So, do I have to recompile everything again each time I want to see how the textures look in game? Cuz I had tried that one time and everything got REALLY messed up, like text textures all over the walls etc. Now that I think about it, it might be the solution. I dunno, but I'll deffo give it a try.
The best thing would be just compile when all is done.

I forgot to mention, another thing you may wanna try is to set the number of samples: it obeys the ini file for non compiled dumps:
[TextureSwap]
samples=4

for compiled dumps it is decided with the command line
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Old 15-02-15, 01:12   #82
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WIP screens of Opera House. As some of you may know that only 3 -4 tops textures of this level were remade, so I am working on it, as I'm planning on doing all the levels to up until Tibet.







This is a exauting process really! Making new textures althought not that hard is proving to be really time consuming.

Aside from this, the other first 3 levels are around 90% done too, excluding objects.
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Old 15-02-15, 10:28   #83
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That's Impressive work
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Old 15-02-15, 11:19   #84
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Beautiful work, Victor !
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Old 15-02-15, 14:42   #85
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Neat! Good work. Will you release the textures?


Also, the curtains texture seems to lack continuity... maybe you could fix it up a bit for a more seamless appearance?
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Old 15-02-15, 17:22   #86
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Thanks for the support guys!

@Dustie: I will do that of course, but those curtains you are looking at are from TR2 I haven't edited them yet.
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Old 15-02-15, 23:49   #87
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These look great, bravo!

Would you mind me using these when you release them, I would love to use them in TR2 Remixed iOS and PC!

Please PM me with your response. Your textures, your choice.
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Old 16-02-15, 16:33   #88
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How you convert the images for be compatible with this new patch? I only saw a converted named "Splliter5" What program is necessary for do the *.DDS files for this converted? This converter needs the full title map, or the individual titles?

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Old 16-02-15, 17:21   #89
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If you mean that you need a program to open the dds files then you could try paint.net. Free and pretty straight forward also it already come with .dds support and you can save the image with the correct setting (see help.exe).

Or if you mean the spliter tool, from what I understood you select an image you want for the title in full (the dimensions are speciafied in the help exec) and use it with spliter5, so you no longer need to keep cutting up and pasting selected parts of the image, you just overwrite your outputted images into the TR2 one.
Hope this helps.
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Old 16-02-15, 18:45   #90
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Thanks VictorXD

I tried do it, but I can't see the top-lelf thumbs

Quote:
- Start the game and now you can view the textures loaded in the scene in the top left corner of the screen. Use the left and right bracket keys to browse the textures. Press 'p' to dump the currently shown texture to disk. Textures will be dumped to:
I did those changes in my "Tomb2Fix.ini" file:

Quote:
[Main]
devmode=True
unlockalllevels=False
TexTure.Swap.Start.Enabled=True
scaleFMVs=True

[TextureSwap]
prev=z
next=x

dump=p
path=Tomb2Fix\Textures
preventFPSdrops=False
thumbnail=128
samples=4
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