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Old 23-12-19, 20:10   #1
Lwmte
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Default Tomb Editor - Updates


Link above contains actual and valid new version of Tomb Editor. All updates should be posted here from now on.

Updates are released via dedicated repository as installer and portable zip. Installer will automatically take care of 32 vs 64 bit issues and manage some other things for you, so you shouldn't worry about that. If you don't need that, you can download zip file. Also, you can directly browse repo for past TE versions if you need one.

Please don't reply to this thread if you have questions or issues, use general TE thread instead.

Last edited by Lwmte; 20-05-20 at 10:59.
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Old 14-01-20, 23:53   #2
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Version 1.2.10 is now released.

List of changes:

Tomb Editor:
  • Add "Search & Replace objects" feature
  • Add short NG trigger names as prefixes
  • Add option to pick texture without blending mode and double-sided attribs
  • Fix room effect value of 1
  • Fix broken textures on imported geometry if same level texture set is used
  • Fix occasional floordata generation bug
  • Fix inability to cancel "Set ambient light for selected rooms" action
  • Implement undo for changing light colour
  • Remove triggers to nonexistent targets on room removal
  • Prevent lock-ups when prj2 with broken trigger with nonexistent target is selected
WadTool:
  • Add "Copy" button to animcommand editor
  • Prevent exceptions while reference project without sounds is loaded
  • Fix some more geometry import bugs
  • Fix state change editor foolproofing
  • Unset "Prefer 32-bit" flag which caused WT to stop working on some Win10 systems
SoundTool:
  • Fix misplaced samples warning condition

Download: installer, portable zip.

Last edited by Lwmte; 15-01-20 at 00:58.
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Old 14-02-20, 17:50   #3
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Version 1.2.11 is now released.

List of changes:

Tomb Editor:
  • Add new "Find untextured" feature
  • Add scaling to texture remap tool
  • Add extra checkbox for merged statics to replace room ambient light with static color
  • Specify source/destination in find & replace window based on where the item was dropped
  • Change the way TRNG flipeffects/actions/conditions are listed to preserve alphabetical sorting
  • Limit camera distance to prevent annoying zoom slowdown
  • Import objectless prjs without error
  • Properly display imported geometry names on prj2 loading
  • Fix for death + climb floordata flag combination
  • Fix invisible objects picking
  • Fix nullref exception with missing sound catalogs
  • Fix item browser reset on paste object action
  • Fix inconsistent texture mirroring on ceiling while using group and grid paint texturing tools
  • Attempt to fix texture sorting exception on resource reload
  • Add texture info diagnostics for possible system-specific compile issues

WadTool:
  • An option to alphanumerically sort meshes on model/animation import
  • Collect and play custom sounds from reference level in animcommand editor
  • Additional safety measures to prevent potential wad2/prj2 corruption if saving was unsuccessful
  • Fix corruption of EndFrame value with null animations re-saved from pre-1.2.9 wad2s
  • Fix index out of range exception if anim parameters were edited with mousewheel

Download: installer, portable ZIP.
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Old 24-05-20, 10:32   #4
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Version 1.3 is now released!

List of changes:

Tomb Editor:
  • Export and reimport rooms using Wavefront OBJ, Collada, glTF2, x3d and MQO formats with lighting.
  • Add "Hide room" feature which disables all editor-generated room geometry without untexturing it.
  • Add "Lighting Quality" feature to create natural smooth shadows with multipass raytracing.
  • Customize palette by double-clicking and ability to sample palette from selected texture set.
  • Add "Clear Shades" option for merged statics which removes mesh's own shades before applying lighting.
  • Add "Untextured Lighting" view mode.
  • An option to hide transparent parts of rendered objects.
  • An option to show real tint for merged static meshes.
  • An option to disable warnings on object deletion.
  • An option to show winroomedit cardinal directions instead of real in-game ones.
  • Optimized 3D rendering: now up to 6 times faster in complex levels with lots of similar objects.
  • Allow editing ghost blocks with QAWS keys.
  • Allow undo while editing static and moveable properties, such as colour, OCB and such.
  • Additional view option to hide light radius (under "Show other objects" dropdown in toolbar).
  • Properly draw flyby path using splines and indicate flyby camera direction.
  • Use two decimal places for flyby options.
  • An option to dither 16-bit textures.
  • Animate ghost blocks on selection.
  • Rotate sector flags along with sector itself.
  • Don't deselect current object when cancelling object placement.
  • Fix sharp edges on imported room geometry by default and introduce an option to set it.
  • Fix lots of bugs with imported geometry handling.
  • Fix epic bug because of which every sound source was created twice.
  • Fix texture selection combobox not populating properly in animated textures dialog.
  • Fix nullref exceptions on faulty sound catalog reloading.
  • Ask for automatic reconnection of all found offline media on reconnecting just one.
  • Fix lagging gizmo movement.
  • Fix prj importing for all-wall room cases.
  • Add experimental "Moveable Tint" feature for forward compatibility with TR5Main.
  • Add experimental "Trigger Volume" object type for forward compatibility with TR5Main.
  • Add experimental TR2 compiler.
  • Add TR3 compiler.

TombIDE:
  • Major refactoring and performance improvemets.
  • Fixed many bugs.
  • Added level batch compiling.
  • Added context-sensitive autocomplete.
  • Added live error underlining.
  • Added a new, improved #INCLUDE compiling method.
  • Added F1 functionality similar to NG Center.
  • Added many new features to the FileList, such as file creation etc.
  • Added a new Find & Replace dialog with tons of new features.
  • Added a DEBUG mode for finding errors inside NG_Center.
  • Added custom color schemes.
  • Added section separators for Classic Script.
  • Added a warrning indicator when plugins are missing.
  • Added OCB list to reference browser.
  • Added OLD Commands list to reference browser.
  • Added NEW Commands list to reference browser.
  • Added Sound SFX Indices list to reference browser.
  • Completely reworked the Settings window.
  • Completely reworked the syntax preview in the status bar.
  • Completely reworked the flag definition window.
  • Disabled persistent TRNG scripter notepad.exe nagging.

SoundTool:
  • Allow multiple instances option.
  • Ability to compile MAIN.SFX file for TR3.

WadTool:
  • Fix extreme lag with very long animations.
  • Fix wrong copy animcommand behaviour.
  • Add options to flip X/Y/Z axis for imported animations too.
  • Don't duplicate animcommands on xml animation re-import.
  • Fix and animate sprite preview.

General:
  • Try to guess duplicated item IDs corrupted by StrPix or WadMerger after using it with v130 wads.
  • Easily select multiple checkboxes in lists by dragging mouse across them.
  • Correctly parse alpha channel in TR1 textures while loading TR1 level as wad.

Download: installer, portable ZIP.
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