04-08-20, 22:25 | #1 |
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Anniversary Unappreciation Thread
Awww here we go as far as I'm aware there isnt a hate thread about this game so I'll make one with the reasons I dont like this game very much at all I guess you could say I hate it:
Note: When reffering to Anniversary I will use TRA when reffering to the game its based on I will use TRO the O stands for original of course the original game was just called Tomb Raider.
So not only do I dislike this game I happen to think it is the worst Tomb raider ever made perhaps even the worst game ever made overall. Last edited by puristic jink; 06-08-20 at 01:06. |
05-08-20, 18:18 | #2 | ||||
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My issue with TRA is how it toned down on violence and gore when compared to OG. Both in terms of the death animations, blood, as well as the enemy design and even the environments (the atlantis levels look super dull when compared to the walls made of flesh in the original game). Somehow there are many moments in TRA that the levels feel too much like Lara's personal playground, which to me seem to break the immersion. Somehow TRI managed to make the environments/level design seem more uninviting. |
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05-08-20, 18:34 | #3 |
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on that note also, I have always found it to be very confusing whatever the hell happened to Tihocan and Qualopec.
I mean, we see Qualopec awakening and standing up while the temple starts to collapse, and Tihocan isn't even buried in his tomb to begin with. Why did the game choose to do it this way? It just feels like they maybe had plans for those two but it never came to fruition, but that makes even less sense because Underworld was under development by the time Anniversary was being made, so I'm honestly just really confused by that. Anyone got any clue what that means or whatever the hell happened to those two??? |
05-08-20, 19:47 | #4 |
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Tomb Raider: Anniversary is not a good game. It's one of the worst Tomb Raider games developed by Crystal Dynamics:
This game is not a proper tribute to the first Tomb Raider. I can't believe that Toby Gard took part in the development of the game and was its story consultant. |
05-08-20, 22:03 | #5 | |
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05-08-20, 22:18 | #6 |
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Tombraidering to be triggered.
Ok so TR1 is the only one in my personal Top 5 to not have an unappreciation thread. - White ledges - Maybe the one with the most ledge hop plateforming with Shadow - Confusing lateral jump with the grapple and camera - Too streamlined in several sections compared to TR1 That's all I guess ? |
05-08-20, 22:56 | #7 |
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Having replayed Palace Midas in TR1 yesterday I am really conflicted by it. the challenge rooms were so much better done in TRA and I think it was one of the rare moments you could see the original rooms in them. However so much was cut that it feels like a very weird space - it in no way feels like an actual palace. I've always felt the layout of levels was bizarre in both games (Why does St Francis Folly, where the Scion was meant to be, lead to a colosseum?) I think some of the side rooms should have been included to show it was an ancient space that has eroded in time - even if they carried over some of the collapsed door ways to show the palace had more to it you couldn't get to.
I liked that you enter the palace directly from the colosseum this time but I feel you could have entered through the cut gardens, seen some of the aqueduct and then entered the Palace itself with some collapsed halls and finally the main room as it is which would have helped protect the feeling of the original. |
05-08-20, 23:53 | #8 | |
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Perspectives and opinions on games will be different. |
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06-08-20, 00:27 | #9 |
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I remember when Anniversary was first announced and being so hyped for it. I was hoping for a remake similar to Resident Evil Remake that was faithful to the original but added some new content at the same time. Overall, I found the game to be alright but it ranks towards the bottom of the list least favorite Tomb Raider games. In fact, I don't think I've touched the game since 2007/2008. Here are some of my complaints from what I recall:
- The grapple and wall run was the most annoying stunts in the series. Maybe I was a noob at the game, but it took me forever to master the wall jump in Obelisk of Khamoon. - Atlantis in general. - Removal of the Cistern level. I actually enjoyed the Cistern puzzle in Tomb of Tihocan, but I would rather they kept the original Cistern and cut most of ToT except for the Centaur fight. - The QTE actions during boss fights. |
06-08-20, 00:59 | #10 | ||
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Ahhhh thank you, you've just reminded me of something else to add to the list that I'll be editing for years to come. I think I can see what they were going for with the wall grapple they were trying to appeal with ppl who were used to having a grapple in Legend but of course that feature wasn't even close to being in TRO. Quote:
Last edited by puristic jink; 06-08-20 at 01:17. |
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