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#71 | |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 366
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About Tomb1Main, the support of TR2Main texture packs is planned.
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To seek. To learn. To do. (C) Quest for Glory Last edited by Arsunt; 08-11-21 at 08:24. |
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#72 |
Student
Join Date: Nov 2019
Location: Dallas, TX
Posts: 244
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Thankyou!
Hopefully my last silly question for a bit, but is there an easy way to swap out the title screen? I noticed a file called TITLEH.PCX, but when I tried to replace it with a file that I'd saved as TITLEH.PCX, the game now crashes just before reaching the actual title screen. |
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#73 | |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 366
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To seek. To learn. To do. (C) Quest for Glory |
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#74 |
Hobbyist
Join Date: Aug 2020
Location: Germany
Posts: 36
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Hey rrdash and Arsunt, first of all thank you so much for all your work on TRI and TR II Main! These projects are fantastic and I appreciate a lot what you do to preserve and improve classic TR!
I'm using Tomb1Main and it works fine, but I have two questions I feel like I can't find answers to anywhere else. Is the Release 1.3.0 already equipped with the 60fps? The game works but it looks like I don't have 60fps. How do I get this to work? Also: What is the best way to use a controller? I have two, a XBox360 controller and an older Logitech Rumble Pad. Thanks in advance! ![]()
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Great! Broccoli with attitude. |
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#75 | |
Explorer
Join Date: Jan 2006
Location: USA
Posts: 875
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https://github.com/rr-/Tomb1Main/pull/125 |
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#76 |
Archaeologist
Join Date: Feb 2012
Location: In my bedroom (most likely).
Posts: 1,470
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Hey, TRFan94 from Twitter here. I worked alongside another to create the 60fps feature. It's still being worked on, it being merged with the current Tomb1Main right now and it takes time to ensure it works correctly and without conflicts.
Don't worry, it's coming.
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Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD. |
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#77 |
Student
Join Date: Nov 2019
Location: Dallas, TX
Posts: 244
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I'm curious, does 60fps simply refer to the movement of the camera, or are in-game animations tweaked as well?
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#78 |
Hobbyist
Join Date: Nov 2021
Posts: 12
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Are people able to use their saves from standard or alt modded versions of the game? Mine crashes when I tried to load a save played using 'automated fix'. I assume they're not compatible?
I mentioned this in my own thread..but I can't get my Xbox Series controller to work. Connected via wire. Last edited by Paft; 12-11-21 at 20:01. |
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#79 |
Legend
Join Date: May 2006
Location: Sweden
Posts: 25,777
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I have a request that's more of a consistency thing than an actual fix for a real problem:
Would it be possible to amend the looking-around-while-running functionality to behave similarly to later games, where it is possible to make jumps from the standing position, while keeping the look button held down? As it is, if Lara's standing still and I have the look button held down, Lara refuses to make any sort of jump, directional or otherwise. This has always worked in the other classics. ![]() Jumping does work though, I've noticed, if Lara's running while looking around. ![]() Last edited by tomblover; 12-11-21 at 23:24. |
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#80 | |
Archaeologist
Join Date: Feb 2012
Location: In my bedroom (most likely).
Posts: 1,470
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When simply making the FPS 60fps all animations and camera run twice as fast, breaking the game. We have essentially halved all game animations and camera speeds to compensate. Essentially all parts affected have had their speed halved and doubled by 2. When 60fps is disabled, all these parts are then halved or doubled by 1. This essentially does nothing to the original default code, making the game 30fps.
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Mods: TR1 Sound Overhaul, TR2 Remixed, TR3 Transformed and TR4 HD. |
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