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#21 |
Historian
Join Date: Apr 2020
Location: Sister Location
Posts: 409
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Maybe woops decompiled and recompiled it? They are essentially decompiling the whole TR5 at this point (I think if im not mixing up someone) and perhaps found a way to change stuff.
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#22 |
Archaeologist
Join Date: Dec 2006
Location: Bournemouth, Dorset, UK
Posts: 2,031
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Ooh, I didn't know about that cool eerie lighting effect in Ireland, that does so much for the atmosphere
![]() Don't forget about the missing particle effects on the portal at the end of Trajan's Markets: Click here to see comparison |
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#23 | |
Hobbyist
Join Date: Apr 2018
Posts: 19
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Yeah, I've noticed before those colorful effects on portal at trajan's market, as well. Pretty cool. Also, inside the portal, there was supposed to be moving shinning effects on walls, similar to what the water produces ("waving"). |
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#24 | |
Archaeologist
Join Date: Oct 2017
Posts: 1,338
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As for the portal effect, it will need more time :v
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#25 |
Explorer
Join Date: Jul 2018
Location: Serbia
Posts: 683
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Can we download this skybox fix that you did or is it a WIP project that'll be released in the future?
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#26 |
Hobbyist
Join Date: Aug 2021
Posts: 88
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You’ve done a great job fixing those messy skyboxes Woops
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#27 | |
Archaeologist
Join Date: Oct 2017
Posts: 1,338
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![]() ![]() And, thank you everyone for the support ![]()
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Call me Troye :) Last edited by Woops; 14-10-21 at 18:53. |
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#28 |
Explorer
Join Date: Oct 2011
Posts: 664
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I guess that answers something I've always wondered about. There's alot of tiles in the game where Lara just goes full-bright for a split second that I always found odd.
Last edited by Kirishima; 14-10-21 at 20:22. |
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