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Old 16-11-21, 16:51   #1021
Joey79100
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There isn't since this default sound is also used for stone. And there's no need:

First, you can set the stone sound to whatever sound ID you want using the FLEP patch.

Then, the proper (but tedious) way would be to completely remove the calls to the LARA_FEET sound in Lara's animations (the job Core was too lazy to do when implementing different footstep sounds).

But instead of removing the sound calls one by one, you can simply disable the LARA_FEET sound in your level settings and that will do the job.

Just make sure to set up a new sound info for stone.
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Old 16-11-21, 18:04   #1022
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Quote:
Originally Posted by Joey79100 View Post
There isn't since this default sound is also used for stone. And there's no need:

First, you can set the stone sound to whatever sound ID you want using the FLEP patch.

Then, the proper (but tedious) way would be to completely remove the calls to the LARA_FEET sound in Lara's animations (the job Core was too lazy to do when implementing different footstep sounds).

But instead of removing the sound calls one by one, you can simply disable the LARA_FEET sound in your level settings and that will do the job.

Just make sure to set up a new sound info for stone.
Okay! I didn't get that enabling 'stone' you can via FLEP choose the additional sfx playing while regular 'lara foot'. Thanks a lot
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Old 22-11-21, 21:28   #1023
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I've a feedback for latest patch 'Fixes the bug where objects lose collision when Lara is swimming on water surface.'

It has a bug, that cause Lara jumping above the water surface while floating and touching (in my case) closed door (without solid collision behind it).
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Old 23-11-21, 00:24   #1024
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Which slot is the door in exactly?
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Old 23-11-21, 20:46   #1025
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Which slot is the door in exactly?
Those are door type 1. Tall on 2 sectors, besides that a typical door

Last edited by maati139; 23-11-21 at 20:48.
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Old 24-11-21, 20:08   #1026
Krystian
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New version:
https://drive.google.com/file/d/1jYc...ew?usp=sharing

Added patches:
  • Change puzzle insert frame
  • Remove jump to ladder
Change puzzle insert frame allows to change the hardcoded frame number of the puzzle inserting animation (134) where puzzle item is inserted (and puzzle hole is swapped to puzzle done).

Remove jump to ladder removes the jump up to ladder on tall ladders and instead forces the slow climbing animation (160).
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Old 27-11-21, 21:53   #1027
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Forcing the slow climbing start is not practical. But I really love it

Thank you.
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Old 27-11-21, 22:04   #1028
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''Remove jump to ladder'' is not a good idea,and prob will annoy a lot of players,but puzzle one is interesting! thanks as well...but i prefer stay ladders by default
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Old 28-11-21, 20:21   #1029
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Quote:
Originally Posted by PedroTheGamer View Post
''Remove jump to ladder'' is not a good idea,and prob will annoy a lot of players,but puzzle one is interesting! thanks as well...but i prefer stay ladders by default
Then don't use this patch.

Thank you for the new patches, Krystian!
The one for the puzzle insert frame is a great idea for when one wants to use a custom default puzzle-insert animation.
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Old 02-12-21, 16:54   #1030
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maati139, I am sorry but I cannot reproduce your bug. Can you tell exactly what is your setup?
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