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#541 | |
Professor
Join Date: Nov 2005
Location: Finland
Posts: 3,252
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Maybe it could be a nice idea to make thread where people can share their particle setups for specific effects (with sceenshots etc). I have like tons of those already which probably could be helpful to many that do not want to experiment and try to recreate the effects by themselves. I just would need some time to put up a list ![]() Last edited by teme9; 19-02-17 at 14:11. |
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#542 | |
Tomb Raider
Join Date: Dec 2008
Posts: 12,133
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What was it you said? Disrespect is the route to carelessness? |
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#543 | ||
Student
Join Date: Aug 2016
Location: Brazil
Posts: 201
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#544 | |
Professor
Join Date: Mar 2012
Location: France
Posts: 3,686
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I vote for a particle list thread! I have some presets for waterfalls too, but, like 2 or 3. Or even less. But they're perfect obviously. ![]() |
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#545 | |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,208
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Although seeing how there is no way to make a new button for this in the editor to flag the rooms, this would probably require typing the room numbers manually to enable the effect. The same with the flame emitter mod. I mean it sounds like the simplest one to do with TRNG. It's just a value that's modified right? And it's just a single value? |
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#546 |
Golden
Join Date: Apr 2013
Posts: 1,385
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Removed, see my post in Technical Support section
Last edited by TombHackR; 03-04-17 at 17:50. |
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#547 |
Historian
Join Date: Apr 2007
Posts: 302
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My full FLEP settings for vertical dust ceiling-to-floor like in this video.
![]() I used smoke emitter white and a custom sprite (nr. 20 [optional], change it with wadmerger) ![]() Sprite download Emitter start color: 0,0,0 Emitter start time: 50 Emitter end color: 41,36,20 (optional) Emitter end time: 128 Emitter blending mode: 2 or 8 Emitter lifetime: 500 Emitter size var. lower type: 128 Emitter size var. higher type: 0 Emitter size multiplier: 4 Emitter rotation: 0 Emitter flags: 1000001000011010 Emitter hor. speed: 0 Emitter hor. curve: 2 Emitter vertical speed: 5 Emitter vertical speed: 10 Emitter spawn interval: 105 Emitter sprite: 20 (optional) ![]()
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#548 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,225
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Oh my goodness! Thank you sooo much for sharing this!
![]() I'll give it a try asap!!! ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#549 |
Archaeologist
Join Date: Jul 2016
Location: Italy
Posts: 1,697
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I just tried to use it and I think I will use it for my next level! Thanks for that!
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"Everybody lies, no exceptions." |
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#550 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 33,225
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Works like a charm!!!
![]() Thank you again for sharing. ![]()
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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