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#2601 |
Tomb Raider
Join Date: Jan 2016
Location: USA
Posts: 20,926
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Not as much as reboot got, I acknowledged that in my post. Don't get defensive just because I'm pointing out flaws in reboot.
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Always Pondering |
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#2602 | |
Tomb Raider
Join Date: May 2009
Posts: 24,027
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This toxic release-rush mentality has always been TR's downfall.
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... in my opinion. |
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#2603 | |
Relic Hunter
Join Date: Jun 2018
Location: Helheim
Posts: 6,502
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What I'd actually want from TR envolving is better puzzles, more platforming moves and more ways to hide secrets, in 2013 and Rise we only got better puzzles once, in a DLC, not made by Crystal Dynamics and nothing really for the other two.
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"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport" |
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#2604 |
Tomb Raider
Join Date: May 2010
Location: Athens, Greece
Posts: 10,903
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The "lack of evolution" thing in Core's games was there from TRIII to Chronicles.
In the Survivor games they really complained about Shadow and while they did complain about it in Rise too it still was much better received than either TRIII-Chronicles or Shadow were. It's the same thing over and over again, developers get comfy with the same formula and people start complaining.
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"I'm not who you think I am" - Lara Croft |
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#2605 | ||
Inactive
Join Date: Nov 2008
Location: on y'all's minds
Posts: 4,894
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As it stands I really agree with everything you're saying. the Reboot formula is by no means perfect and there are always room for improvements Quote:
it's great games like TR3 and 4 that got a lot of mixed reviews because of critics calling the formula stale even though franchises from that era like RE and FF that still didn't change their formulas and didn't get the same treatment from critics. TR5 and AOD deserved the lashings they got, though. along with TR4 and TRA, Shadow had the best puzzles in the entire series. you didn't play the game so i'm not sure how can you complain bout that. Last edited by suli; 07-06-20 at 17:24. |
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#2606 |
Tomb Raider
Join Date: Oct 2016
Posts: 10,075
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I just wish the ones in Shadow were a lot bigger and grander in scale.
I'm still missing when entire levels were giant fetch quest-y puzzles to solve. Though yes Shadow was a massive improvement on 2013 and Rise and it had some of the best things we've seen post-CORE, no disputing it. |
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#2607 | |
Relic Hunter
Join Date: Jun 2018
Location: Helheim
Posts: 6,502
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oh wait....... Even then, I doubt it'll be enough to make me tolerate the other stuff I hate in the reboot games.
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"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport" |
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#2608 | |
Inactive
Join Date: Nov 2008
Location: on y'all's minds
Posts: 4,894
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![]() ![]() ![]() ![]() ![]() ![]() you said you want better puzzles. and now you say you know shadow had better puzzles. what are you complaining about, then? samz honey this not healthy. for your own sake please stop this. |
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#2609 |
Tomb Raider
Join Date: May 2009
Posts: 24,027
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I think fatigue for TR starts to set in around the third entry because the series kinda has a history of not dealing with progression as well as others with other negatives highlighting those issues even more and that's largely due to rush releases/rushed schedules etc.
TR3 wasn't as well received as TR1/2 and it was the start of the decline in the series. Why? Because people thought it was too similar to the first two and too hard, even the developers in years since have admitted parts seemed hard for the sake of it, with no really noticeable improvements. I know TR3 had better lighting and other elements but they don't really stand out as much as other things. Compare that to TR4 which is instantaneously different - visually it's much tidier, sharper and pleasant to look at (a positive of setting the game entirely in Egypt so you can reuse a lot of textures? Maybe.) as is Lara's model (despite the annoying lack of leg straps). The game moved from the level like structure of 1-3, included open world elements, told us more about Lara, had a more cinematic story, adding in things like the corner switch were obvious improvements that really seemed to improve the experience. Also, the combat and puzzles were apparently toned down to make them not as challenging as TR3 and the game went back to the tombs. A lot of things were done to respond to criticism and move the series forward in TR4 and I remember a review that said had TR4 been TR3 it may have been enough to put in a pin in the declining sales. Then you get Chronicles which is yet another bland rehash of what came in the previous entry. The people voted with their wallets - which is ironic given it was a cash grab. Move to the LAU era and the praise for Legend was it moved the format forward well. It told a good story, revitalised Lara well etc. TRA was more of the same. TRU genuinely did try to move that forward further but it was a victim of the times and issues TR had previously - The combat by the time of TRU was quite outdated, the gameplay didn't seem to move forward enough from the hallways and ledge hopping TRL and TRA were criticised for in its second half. Add into that the abysmally told story it just highlights the negatives more. TRU definitely had an air of being rushed about it just as TR3 had. Fast forward to Shadow and you've again got a game which implements everything the first two games did well and even tries to create more improvements but a lack of attention to improve certain aspects with yet another air of rush-release about it affected it. TR's biggest enemy is lack of time to properly hammer out what needs to be done to move forward with a bit more polish each time. Instead we spend time going backwards or staying the same - it's been the same no matter the era and I just want it to stop. The brand, in my opinion, will not benefit from a Shadow reskin keeping all the issues I've mentioned earlier in this thread just for the sake of having another game out in 3 years.
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... in my opinion. Last edited by jajay119; 07-06-20 at 17:47. |
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#2610 |
Tomb Raider
Join Date: May 2006
Location: Australia, WA
Posts: 16,699
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I do often think that if TR3 didn't exist (bless it), and that if TLR were the third entry that it would have helped the reception of the later Core series.
I think it would have been better for TR1 and TR2 to still come out in '96 and '97, but then have a 2 year gap and leave people hungry for more Lara, then in '99 give them TLR- a game that instantly improves so many things over TR2 and adds to the formula in all the correct ways. This all being said I still love TR3 ![]()
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