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#2691 | |
Inactive
Join Date: Nov 2008
Location: on y'all's minds
Posts: 4,894
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#2692 |
Archaeologist
Join Date: Jun 2018
Posts: 2,489
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The Nahual isn't a magical enemy though. It's just an old jaguar that's been dressed up with armor to parallel mythological Nahual.
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"If it's unique or exciting, I go after it." — Lara Croft |
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#2693 |
Inactive
Join Date: Nov 2008
Location: on y'all's minds
Posts: 4,894
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i know i'm playing with samz cuz he didn't play Shadow lolz. apart from the mercenaries all the enemies in reboot are magical and supernatural and won't exist in real world (onni, yaxxil, deathless..etc)
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#2694 |
Professor
Join Date: Nov 2019
Location: Tihocan's tomb
Posts: 2,991
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Lmao 13 seconds of actual fight. Anyway, that's what I call good aim. I'm terrible and I tend to miss arrow shots if the target is moving.
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#2695 | |
Inactive
Join Date: Nov 2008
Location: on y'all's minds
Posts: 4,894
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@samz: since you didn't play shadow focus herbs are collected and used to enhance your perception and give you more time and focus to defeat fast enemies and animal. another way to reward for collection and diversifying the combat. |
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#2696 |
Professor
Join Date: Nov 2019
Location: Tihocan's tomb
Posts: 2,991
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Then that might explain it, I spend some time running around cuz Miss Thing in her ceremonial garments wouldn't stop.
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#2697 | |
Relic Hunter
Join Date: Jun 2018
Location: Helheim
Posts: 6,502
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Again, that isn't going to change how the acrobatics/specific kind of exploration that I liked is gone.
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"What does it mean to be a Tomb Raider?,It means to collect artifacts for sport" |
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#2698 |
Inactive
Join Date: Nov 2008
Location: on y'all's minds
Posts: 4,894
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#2699 | |
Professor
Join Date: Oct 2017
Location: bombing Paititi
Posts: 4,612
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#2700 |
Tomb Raider
Join Date: Oct 2016
Posts: 10,075
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Shadow needed more to fill the empty void that removing all the combat created. The gameplay engine of the Reboot trilogy is built primarily as a third person shooter, which is what 2013 was in its entirey. When the third person shooter gameplay is removed, we get what the first half of Shadow was - moving forward a long a very linear path with not a great deal of anything really going on - no platforming, no real exploration outside of the occasional optional side tomb, a wild jaguar boss appears.
I'll acknowledge that where there was a tomb, exploration, puzzle-solving or a platforming segment they did a much better job than 2013 or Rise did, but we needed more consistency across the game. Last edited by Yeauxleaux; 08-06-20 at 20:35. |
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