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Old 08-06-20, 17:51   #2691
suli
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Oh you mean the same re-used melee enemy that's already brain-dead easy to fight since they're not fast or deadly like the Descendants from Uncharted?

Only took them 3 games to do it, that totally doesn't mean it's still a flaw with 2013/Rise.

Or still inferior to the older games where we actually had fun magical enemies that weren't re-used enemies.
this was a magical enemy

https://www.youtube.com/watch?v=tqPEyB-pHBg
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Old 08-06-20, 17:55   #2692
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The Nahual isn't a magical enemy though. It's just an old jaguar that's been dressed up with armor to parallel mythological Nahual.
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Old 08-06-20, 17:57   #2693
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The Nahual isn't a magical enemy though. It's just an old jaguar that's been dressed up with armor to parallel mythological Nahual.
i know i'm playing with samz cuz he didn't play Shadow lolz. apart from the mercenaries all the enemies in reboot are magical and supernatural and won't exist in real world (onni, yaxxil, deathless..etc)
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Old 08-06-20, 17:59   #2694
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Lmao 13 seconds of actual fight. Anyway, that's what I call good aim. I'm terrible and I tend to miss arrow shots if the target is moving.
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Old 08-06-20, 18:02   #2695
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Lmao 13 seconds of actual fight. Anyway, that's what I call good aim. I'm terrible and I tend to miss arrow shots if the target is moving.
I think they used those focus herb to slow down time. no way the Nahual was this slow.

@samz: since you didn't play shadow focus herbs are collected and used to enhance your perception and give you more time and focus to defeat fast enemies and animal. another way to reward for collection and diversifying the combat.
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Old 08-06-20, 18:08   #2696
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Then that might explain it, I spend some time running around cuz Miss Thing in her ceremonial garments wouldn't stop.
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Old 08-06-20, 18:47   #2697
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I think they used those focus herb to slow down time. no way the Nahual was this slow.

@samz: since you didn't play shadow focus herbs are collected and used to enhance your perception and give you more time and focus to defeat fast enemies and animal. another way to reward for collection and diversifying the combat.
Yeah I know it has slow-mo, I don't care.

Again, that isn't going to change how the acrobatics/specific kind of exploration that I liked is gone.
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Old 08-06-20, 19:00   #2698
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Yeah I know it has slow-mo, I don't care.

Again, that isn't going to change how the acrobatics/specific kind of exploration that I liked is gone.
i'm really sorry it's gone samz. hopefully one day it will be back.
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Old 08-06-20, 19:46   #2699
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just harder tombs? it completely shifted the focus of the gameplay and re-shuffled the gameplay pillars established in Reboot and Rise. and this was Shadow's greatest strength.

honestly the only thing that prevented it from completely beating Rise was its lack of polish..other than that it was great even Paititi
now say it without crying
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Old 08-06-20, 20:31   #2700
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Shadow needed more to fill the empty void that removing all the combat created. The gameplay engine of the Reboot trilogy is built primarily as a third person shooter, which is what 2013 was in its entirey. When the third person shooter gameplay is removed, we get what the first half of Shadow was - moving forward a long a very linear path with not a great deal of anything really going on - no platforming, no real exploration outside of the occasional optional side tomb, a wild jaguar boss appears.

I'll acknowledge that where there was a tomb, exploration, puzzle-solving or a platforming segment they did a much better job than 2013 or Rise did, but we needed more consistency across the game.

Last edited by Yeauxleaux; 08-06-20 at 20:35.
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