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#21 |
Tomb Raider
Join Date: Mar 2013
Location: Portugal
Posts: 11,538
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I mean, they did say they felt the franchise felt stale by Underworld, and implied LAU was an extention of what had already been established for many games before and they wanted the freshen things up as they weren't grabbing new audiences
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#22 | |
Tomb Raider
Join Date: Jan 2016
Location: USA
Posts: 20,936
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![]() I wonder what they are cooking up for TR12 though, all of this just makes me even more curious.
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#23 | |
Relic Hunter
Join Date: Dec 2014
Posts: 8,894
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I guess they didn't have Toby or Eric to talk about it. Also the firing after the game's release may leave them a bad taste.
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Lost Artifact, Beneath the Ashes, Lara's Shadow and Ana Pure Hair for everyone Last edited by Chamayoo; 23-11-22 at 22:19. |
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#24 | ||
Professor
Join Date: Sep 2017
Location: France
Posts: 4,978
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So I have to say this documentary was really interesting to watch and there some great stuff to learn. I like they have talked about their mistakes with Avengers and the importance of TR for their studio. I like their philosophy they want to grow and learn with each new titles, doing new stuff and use them as a reference map to use it later. I like the fact they said they wanted to offer their engine to Core at the time and they have adressed there wasn't any rivalery from their side during the Legend days. They appear to know the expectations of the fans of Tomb Raider and the importance of Lara. I can't wait to see what's next.
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Patience is a virtue (even If it's hard) Last edited by Ellioft; 23-11-22 at 23:29. |
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#25 |
Explorer
Join Date: Jun 2003
Location: Poland
Posts: 734
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Yes, me too!
![]() I don't believe in this. People from Core said that TR Anniversary was stolen from them by Crystal Dynamics and I believe them. Crystal would never confirm this, so they keep telling fairy tales about their friendship with Core... They can say all they want about this, but I don't think it's true. |
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#26 |
Explorer
Join Date: Jan 2017
Location: Portugal
Posts: 629
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#27 |
Professor
Join Date: Sep 2017
Location: France
Posts: 4,978
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Well honestly I don't know Core personaly but I think the "Tomb Raider was stolen from us" came as a sentiment after Eidos have observed how poorly the development and the managment from AOD was going on with Jeremy Smith as a leader and how it was received critically from the press.
Core at this point didn't have learned anything from their previous experiences and didn't peek any interest at the PS2 back when the dev kits where send (so in 1998) (not my words it's from an interview with Paul Douglas) so by getting stuck on the same loop they weren't ready for the new milenium and the jump into another and powerfull plateform. Crystal have launched in 2001 their sequel to Soul Reaver on the PS2 and it was well received. I think Eidos may have seen the fatigue of Core from the TR franchise (reminder they didn't wanted to make a fifth game and stop the franchise to work on something new). So at this point after the critical failure of AOD TR needed some fresh blood and apparently Crystal was a good dev team for Eidos so from a business perspective their decision made sense. Even with their Anniversary project on Psp they didn't have learned anything to capture the attention of Eidos again.
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Patience is a virtue (even If it's hard) |
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#28 | |
Tomb Raider
Join Date: Jan 2016
Location: USA
Posts: 20,936
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#29 |
Hobbyist
Join Date: Apr 2018
Posts: 57
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Great doc. The reboot gets a lot of critique, but it was insightful to see the team explain how they worked through various oddball prototypes before refocusing back on a TPS adventure game. It apparently could've been a lot worse.
I'm surprised to hear that Rise matched their aspirations for the reboot more than TR 2013 did, because that first game had a much more intriguing setting and enemies. |
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#30 |
Professor
Join Date: Apr 2012
Location: Romania
Posts: 4,550
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I love how they inserted the word "core" many times through the documentary! Props to them!
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