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Old 24-06-19, 14:00   #25971
Athukraz
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I hope they'll fix Lara's casette tape hair during combat in the next update
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Old 24-06-19, 15:11   #25972
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I hope they'll fix Lara's casette tape hair during combat in the next update
Well, if you got long hair and ultra many of them and they are full of mud and wet from the rain and all that they kind of look like cassette tape hair I guess
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Old 24-06-19, 18:48   #25973
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I think it's very rude how we can't return to the area where Lara's part of the plane landed
That area oozed with atmosphere. It baffles me how none of the other jungle areas were able to capture the same feeling.
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Old 24-06-19, 19:26   #25974
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That area oozed with atmosphere. It baffles me how none of the other jungle areas were able to capture the same feeling.
Notice how both Rise and Shadow lose quality as the game progresses? Syria, Siberian Wilderness, Cozumel, Peruvian Jungle are amazing but then everything seems the same.
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Old 24-06-19, 19:42   #25975
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Notice how both Rise and Shadow lose quality as the game progresses? Syria, Siberian Wilderness, Cozumel, Peruvian Jungle are amazing but then everything seems the same.
I think the large hubs take away the focus
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Old 24-06-19, 19:49   #25976
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I think the large hubs take away the focus
Yep that's how I feel. TR performs better when it's more linear. It could be a bit open too like Peruvian Jungle but nothing like Paititi's size please
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Old 24-06-19, 20:07   #25977
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It's not exactly the largeness of Paititi and the Geothermal Valley, it's more that they never used their sizes to their advantage.

If the story segments in both hubs weren't restricted to the same areas over and over again, I bet people would actually like those environments.

Especially Paititi: it is a great hub to explore, and great to learn and create different routes from every main area of the hub. But you only need to keep going between SE same two areas to advance the story, so what's the point.

Would say the same thing about geothermal valley, but the only interestingly designed area there is the remnant village. The wild valley areas is way to horizontal to be interesting.
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Old 24-06-19, 22:36   #25978
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A bit OT:
I started another playthrough of TR2013 (first time I touch this game in....I can't even remember how many years) and I don't know if something is wrong but hell, the difference in terms of audio quality between SotTR and TR2013 is insanely massive.

It feels like going back into 2005 with TR2013 wtf.
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Old 24-06-19, 23:18   #25979
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A bit OT:
I started another playthrough of TR2013 (first time I touch this game in....I can't even remember how many years) and I don't know if something is wrong but hell, the difference in terms of audio quality between SotTR and TR2013 is insanely massive.

It feels like going back into 2005 with TR2013 wtf.
That’s weird. I've replayed (and still am in SOTTR) the trilogy, with good quality headset, and even though SOTTR is superior, 2013 didn’t sound that bad to me... were your audio settings all fine? Which platform were you playing on?
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Old 24-06-19, 23:32   #25980
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Originally Posted by Aikon View Post
A bit OT:
I started another playthrough of TR2013 (first time I touch this game in....I can't even remember how many years) and I don't know if something is wrong but hell, the difference in terms of audio quality between SotTR and TR2013 is insanely massive.

It feels like going back into 2005 with TR2013 wtf.
Are you playing on PS4? I have the same issue.
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