21-06-19, 06:17 | #471 | |
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Joined: Jan 2016
Posts: 22,971
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Quote:
Of course you'll have to worry about some parts of the game that still bug out sometimes causing Lara to not grab a ledge. This is notoriously present especially in the Piller at the beginning with the rope wall jump and the Tsunami with the lamp post. |
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21-06-19, 16:02 | #472 | |
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Joined: Feb 2006
Posts: 16,804
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Quote:
The Pillar's wall run requires swinging back and forth to ensure Lara grabs the ledge. At least I always do it that way and Lara always grabs the ledge. There is only one ledge I can think of that it's just TERRIBLE. It's in Zipacna's tomb, to the left after rope-pulling a switch, almost at the end. I died twice or three times there because of it. |
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21-06-19, 21:35 | #473 | |
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Joined: Jan 2016
Posts: 22,971
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I know what you mean in that tomb. I died a few times because that specific part as well. Currently still in that tomb on my DO playthrough and haven't budged for a while since dying and restarting the whole tomb several times now. |
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19-07-19, 19:43 | #474 |
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Joined: Jun 2006
Posts: 10,327
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Does any else find stealth just insane in deadly obsession mode? I literally just hid in the bushes, as then all at once the enemies became "alert" of my presence, and started looking for me. Absolutely no prompt by me, I wasn't even touching the controller. Then I killed someone as they approached me in the bushes, and everyone immediately went on red alert, despite no one being too close to me.
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19-07-19, 20:09 | #475 | |
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Joined: Oct 2008
Posts: 4,902
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19-07-19, 20:10 | #476 |
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Joined: Sep 2018
Posts: 2,890
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No, I've never had a problem with stealth.
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19-07-19, 20:28 | #477 |
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Joined: Jul 2017
Posts: 1,843
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I did and I loved it.
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20-07-19, 19:56 | #478 |
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Joined: Jun 2006
Posts: 10,327
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Ugh I try stealth and I just end up brawling.
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20-07-19, 20:15 | #479 |
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Joined: Nov 2013
Posts: 9,232
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I did DO on my second playthrough without going NG+ and it ended being one of my most satisfying achievements! Aside from the few times where the controls bugged out on me, I loved the feeling of failing because I rushed through things and knowing that it was my fault. I hope for this difficulty and the different settings for platform, exploration and combat to be present in the next games as well I'd like to actually see it become the standard for games focused on puzzles and traversal too (when it'd be appropriate of course).
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26-07-19, 14:55 | #480 |
Golden
Joined: May 2005
Posts: 7,095
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Stupid question: Where is the (second) savepoint in Cozumel? It's been a while since I completed the game for the first time, so I started a NG+ on DO. I have forgotten where all the QTE's set in and how the enemies spawn, making me have to play this whole sequence over and over again due to failure. I was hoping that there was a savepoint after the cave-in and before the enemy-encounter, but that turned out to be a false assumption. Now I'm wondering how far I have to progress for the next savepoint, because it's becoming a tad tedious now.
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