![]() |
![]() |
#1 |
Historian
Join Date: Jan 2015
Posts: 332
|
![]()
Let me present to you a new patch i created for Tomb raider II
This patch supports Tomb Raider II and Tomb Raider II Gold and allows\adds... - Real widescreen with the right aspect ratio and field of view (and optionally the aspect ratio of the PSX version) - Full support for Xinput controllers (Xbox 360, Xbox One and similar controllers) with working triggers\dpad - Easily management of mods\reskins with no need to copy and paste files all the time or overwrite the game's files - A new and very simple method to modify the game's textures that allows 32 bit textures in any resolution supported by the video card - Deinterlaced FMVs - An option to show the inventory as an overlay over the paused game screen (similar to the other games) - Remastered FMVs Download and ask questions here: http://www.vogons.org/viewtopic.php?f=24&t=53121 Last edited by Peixoto; 27-03-17 at 05:06. |
![]() |
![]() |
![]() |
#2 |
Professor
Join Date: Sep 2007
Location: The Netherlands
Posts: 2,932
|
![]()
Wow awesome, gonna try it out today. Does i't work with te 3-5 too?
I can't get it to work, it dumps the textures nicely, but when i put a changed dump01.dds file into the Replacements folder, nothing happens ingame. Can you please describe step by step how to make it work? Last edited by TRJTA; 22-01-15 at 11:06. |
![]() |
![]() |
![]() |
#3 | |
Historian
Join Date: Jan 2015
Posts: 332
|
![]() Quote:
Try compiling the dumps. If it still doesn't work, run the game windowed and see what shows in the console, there should be some messages when it try to load replacements (happens when you load a level), if there isn't than it has not recognized the texture that corresponds to the dump. How did the rest of the stuff worked? Tomb raider 3 and 4 are DirextX6 and TR5 is DirextX7, they will require different patches that i will write if this one works. Last edited by Peixoto; 22-01-15 at 12:53. |
|
![]() |
![]() |
![]() |
#4 |
Relic Hunter
Join Date: Jan 2009
Location: ฿-₳-฿-¥-⍸L-⌽-₦
Posts: 9,441
|
![]()
Awesome!!
![]() You are the same guy that made those tools that are in the bplaced RE forum right? Nice job there too mate. I might give this a go later to test it. Does it replace the enviroment textures too?
__________________
Persecution to all non Luds Gate believers may God's wrath fall upon you sinners |
![]() |
![]() |
![]() |
#5 |
Archaeologist
Join Date: Jun 2010
Location: Germany
Posts: 1,503
|
![]()
Great tool!
![]() Now we can have the updated iOS textures in our game! ![]() They're not very pretty but it's something ![]() |
![]() |
![]() |
![]() |
#6 |
Relic Hunter
Join Date: Jan 2009
Location: ฿-₳-฿-¥-⍸L-⌽-₦
Posts: 9,441
|
![]() ![]() Awesome!!
__________________
Persecution to all non Luds Gate believers may God's wrath fall upon you sinners |
![]() |
![]() |
![]() |
#7 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 9,209
|
![]()
How does the widescreen fix work in this one? The instructions only say to put the Tomb2Fix folder in Tomb Raider 2 installation folder and run Tomb2Fix.exe if one has the multipatch already applied (which I believe I have). I did that and there's no difference in the game, it runs in my usual 640x480 pixels resolution. Do I have to run the setup again? If so, through Tomb2Fix or the original Tomb2.exe?
Moreover, when running Tomb2Fix the game doesn't see the savegame files in the original installation directory, it seems to be running as it was a fresh install. |
![]() |
![]() |
![]() |
#8 | |||
Historian
Join Date: Jan 2015
Posts: 332
|
![]() Quote:
Quote:
Quote:
Last edited by Peixoto; 23-01-15 at 01:37. |
|||
![]() |
![]() |
![]() |
#9 |
Archaeologist
Join Date: Dec 2012
Location: Outta my mind © MMXV
Posts: 1,049
|
![]()
That's amazing! Gonna check it out later
![]() |
![]() |
![]() |
![]() |
#10 |
Inactive
Join Date: Dec 2006
Location: France
Posts: 31,967
|
![]()
Great work, thanks for sharing !
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
|
|