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#1 |
Student
Join Date: Sep 2015
Posts: 110
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Hello!
I have original Tomb Raider II PlayStation version, and I'd like to know if there's a way to make the ambiance CDDA tracks repeating like PC version. When Lara picks up a secret or the ambiance sound is interrupted by other CDDA sound, it simply stops. Thanks.
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#2 |
Golden
Join Date: Oct 2009
Posts: 11,329
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Usually saving and reloading restores it. I don't know if there's any other way.
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Team GOLD: Give Our Lara Duals |
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#3 |
Relic Hunter
Join Date: Jan 2006
Location: Perth, Western Australia
Posts: 6,234
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Hey. Can you explain your process?
Are you playing it via an emulator? If so, repackage your game image into an eboot.pbp file by PSX2PSP (popstation), then load that eboot within eg. ePSXe. Eboots load via "load ISO". The conversion to eboot fixes TOC and CDDA issues without needing to change the cd rom plugin/complex cdda settings. This is how I've successfully played TR1 and TR2 via emu for years, and is also very helpful using the TR1 and TR2 PSX level converters for authentic testing. It has fixed repeating Lara lines in her home and, also repeating OST music. Eboot is not a fan made file type - I believe the ps2 introduced it into wide use but, the PS1 runs the format too. Within psx2psp/popstation make sure to use 0% compression. You want a completely lossless result.
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Australian, Japanese speaking TR addict. Last edited by mizuno_suisei; 19-04-20 at 23:06. |
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#4 |
Relic Hunter
Join Date: Jan 2006
Location: Perth, Western Australia
Posts: 6,234
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If your eboot does not play back audio, you MAY have to google for a pop station (expansion program), it's called popstation_toc from memory. I dont know what TOC stands for but it must be related to CDDA
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Australian, Japanese speaking TR addict. |
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#5 | |
Student
Join Date: Sep 2015
Posts: 110
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"Pardon me, if that was just your way of trying the doors for me." |
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#6 | |
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 291
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#7 |
Hobbyist
Join Date: Jan 2019
Posts: 97
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^On PC the game sets an incorrect value for the music volume. Reducing it from 10 to 9 in the options menu should fix it
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#8 |
Historian
Join Date: Oct 2008
Location: Poland, Warsaw
Posts: 291
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Dermahn, I've just checked it, but unfortunately the problem didn't vanish. When I launched the game, I saw that the music volume was set to 10. I decreased it to 9 and loaded a level. I moved Lara to an area that starts playing a short music track different than the main one that you hear just after starting the level. When it ended, I heard nothing in the speakers. I also saw that the CD drive stopped, the disc wasn't spinning in the drive and nothing was being read from it. (When the music is playing, the CD spins and it is continuously read.) After that, I decreased the volume even more, but nothing changed.
Maybe this problem was fixed in a patch? As I've mentioned, I play the first version of the game, from 1997, without any patches. |
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#9 | |
Historian
Join Date: Jan 2010
Location: Russia
Posts: 273
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#10 |
Student
Join Date: Sep 2015
Posts: 110
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Ok, I'm convinced that actually there's no way to make PlayStation Tomb Raider 2 cdda ambiance sounds working like PC version. I have Ps1 fat SCPH-9001 and original Tomb Raider 2 disc, and I still no hearing the ambiance cdda tracks resuming after interrupted by other sound trigger. Does anyone here on the forum found the ambient cdda sound tracks repeating after interrupted on ps1 version? It's just a curiosity, cause I don't know if this is related to the PlayStation revision.
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"Pardon me, if that was just your way of trying the doors for me." |
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