05-04-19, 07:54 | #11 |
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I have it on PS4 from my PS+. I must admit I didn't really have that much fun.
I love the concept of a powerful killer you have to overcome in order to survive and rely on team work... But the game is counterintuitive on many layers. First, the matchmaking seems to be all over the place. People don't work together. The game definitely shine when you play with friends but with strangers it's an unfun mess. To this day I still haven't survived one game. Secondly, the maps are extremely small, except for maybe the Michael Myer halloween neighborhood or the meat factory from Leatherface. Third, the whole being hang on a weird machine, finding levers to open a doors, find a hidden trapdoor are all abstract scenarios that just don't feel... immersive? And fourth, the options to survive are extremely too little and limited. You cannot kill the killer, for instance. There is only one exit, maybe two if you find the secret door. I'm not even sure you can survive by simply... staying alive the whole game. You always have to activate generators, activate the switch door and leave. Everytime. All of which are locked behind long boring QTEs. The element of surprise fade off after a while. In an ideal world, beHavior (the studio behind DbD) would have been the one to create the Friday 13th game. They have the talent, the budget, the skills. F13th executed the concept way better imo. It felt more balanced, fairer, more stranger-friendly too. And the maps being huge actually give a fair amount of thrills and scares. The wide variety of survival options also add a bit of fun challenge. My survival/killed ratio is actually better with that game too, maybe 3/5, compared to my Dead by Daylight one which is close to 0.5/5 lol. That being said, the killer designs, the progression system (skill unlocks, abilities, etc) and the graphics are really great though. Are they planing to release more and bigger maps in the future? Is this game still receiving updates? Last edited by Isaac; 05-04-19 at 08:07. |
05-04-19, 08:14 | #12 | |||||
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Something I particularly dislike about Friday the 13th is the fact that you can kill the killer. Survivors in DbD already have so much power over how the match plays out, that this mechanic would completely break the game more than it already is. I'm also not sure what you mean by "I'm not even sure you can survive by simply... staying alive the whole game." could you elaborate? Quote:
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05-04-19, 08:20 | #13 |
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05-04-19, 08:26 | #14 | |
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But even without making the killer vulnerable, they could have given more options. As for what I meant, in F13th you can survive if you stay alive for the duration of the game’s timer (15 min). There is no such thing in DbD afaik. Generator > Lever > Door is always the routine to survive. Now of course I’m not implying all games are the same, but the novelty wore off very fast to me, mostly due to the QTE nature of everything. Neat. I might check this out then. Last edited by Isaac; 05-04-19 at 08:29. |
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05-04-19, 08:32 | #15 | |||
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05-04-19, 09:09 | #16 |
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I used to play F13 a lot actually, and I used to prefer it over DBD.
I stopped playing after they discontinued content updates for the game though :/. It's a shame because there were a lot of good things coming to that game from the looks of it. |
05-04-19, 21:57 | #17 |
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Been playing DbD since it first released on PS4. Haven't played another game since.
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08-04-19, 05:48 | #18 |
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Am doing by best to 100% the trophies for this game, I currently don't have 3:
. Wounded Healer (Should get this one soon, its a fairly new trophy and pretty easy) . Skilled Huntress (This one is ****ed, down survivors 100 TIMES from further than 24 meters?? It's only 20 on PC!) . Deranged Pursuit (This one is also ****ed, because it requires you to play counterintuitively to how the respective killer, The Legion, was designed). Anyone else having trouble with the last two? |
08-04-19, 06:10 | #19 | |
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09-04-19, 15:21 | #20 | |
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Still, got around 5 more stacks toward the trophy . |
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