18-05-19, 23:51 | #2221 | ||
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Joined: Jun 2004
Posts: 180
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Quote:
Quote:
See screenshot ... https://imgur.com/KanoUcH |
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19-05-19, 06:06 | #2222 | |
Member
Joined: Dec 2008
Posts: 2,891
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Quote:
Maybe in the wadtool, there could be an option to export a static object as a textured .obj file that could then be re-imported back into the editor? |
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19-05-19, 09:33 | #2223 |
Tomb Editor
Joined: Mar 2010
Posts: 506
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This feature is already in my plans ;-)
Now we are working hard to fix 3 bugs for the next update. We have really improved NG animated textures support, only transparent ones still don't UVRotate. I've also added a safer way to save Prj2 files that will not corrupt files, even if there're unexpected errors. |
19-05-19, 17:59 | #2224 | |
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Joined: Sep 2006
Posts: 674
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19-05-19, 18:31 | #2225 |
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Joined: Apr 2005
Posts: 9,208
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20-05-19, 06:59 | #2226 | ||
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Joined: Jun 2004
Posts: 180
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Quote:
Quote:
https://imgur.com/dhGOigo When I lowered the intensity to 0.9 and set the colour to red, you can see the colour is not being applied. Only diff is the ambient colour is no longer bleaching (screen shot 2). https://imgur.com/D1ifhzd I'm grateful for the assistance so if you have any wild guesses or ideas, I'd be happy to attempt anything at all.. . |
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20-05-19, 09:08 | #2227 |
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Joined: Sep 2006
Posts: 674
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Like Dustie said, your room ambient is too high as well.
Ambient lighting should generally be darker. A Lum value of around 30 should do it. |
20-05-19, 10:05 | #2228 |
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Joined: Apr 2005
Posts: 9,208
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I checked by using the same settings as in your screenshot and lighting is working fine it seems. Those values are just not usable...
This is the highest ambient light value for that shade of yellow that will let any red to even show through: |
21-05-19, 06:06 | #2229 | |
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Joined: Jun 2004
Posts: 180
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Quote:
Once I changed the ambient light and lowered the intensity some more ... it still didn't work, BUT, I could see that the colour was affecting the lines around the edge of the white textures, so that made me consider the problem might actually be the texture. The texture set had been run through the map_converter - perhaps the wrong one, since I see I have two in my tools directory. I think something strange may have happened to the textures, so I reloaded the original 64x64 texture set and what do you know? I have solid colour across the entire texture. That may well have been the issue with the original NGLE level too, which kept crashing ... hence the attempt at rebuilding it in TE. |
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21-05-19, 12:54 | #2230 |
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Joined: Apr 2005
Posts: 9,208
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Textures aren't entirely at fault here, although with dark textures all light will be more visible (except for very dark or almost black textures) and with white ones this effect of color being washed out will manifest even at lower light values.
You can even recreate this color setup in NGLE and compare. I believe you will get the same "issue" |
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