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Old 12-02-20, 20:09   #11
ANoDE
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If I remember correctly, I stumbled upon Tomb Raider in 1998. My mom got me 'Gold Games III' - a game collection containing more than 20 games. My usual genre of preference was graphical adventures back then - so I played 'Jack Orlando' first of course. When I was done with it, I was mindlessly browsing through the discs until I finally reached the last one. It had an interesting title printed onto it: "Tomb Raider". That sounded fun, so I installed and loaded up the game.

I was immediately hooked. The graphics were amazing for the time, and although the controls and gameplay were new to me, it was fairly easy to master them and dive into this beautiful world (literally). Lara's acrobatic movement, her ruthlessnes and the mysterious caves she started her adventure in immediately draw me into it's world. I fell in love with that strong, powerful woman who didn't seem to give a crap about anything and mastered the most unbelievably situations. My colleagues and me would discuss our progress during breaks at school and I actually connected to some of them through our love for this game.

I owe Lara Croft and Tomb Raider many happy hours in an otherwise dire and depressing time of my life and I'm really thankful for it to exist.
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Old 13-02-20, 22:56   #12
Titak
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My younger brother played it back in 1996.
The first thing I saw was this female character shooting the breeze out of some wolves at the end of the first level.

At first I thought the game was just another one of those shooter games, but darn did this one look good or what!?
And the game wasn't all about shooting either. It was about exploring, some puzzles, interesting locations and such.

So I started watching him play the game and we finished it together with him playing and me watching, commenting and helping to find the way.
We did not understand the story because his ripped copy did not have audio or FMV's, but that did not matter much to us. We liked the ingame action!

We did the same with TR2 and it wasn't untill we had finished TR2 that I tried to play it myself. Which I obviously liked doing. (even though I kept running into walls because I couldn't control the controls. )

I bought TR1 on disk a couple of years later to have a proper legal copy.
The box also included the Gold levels.
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Old 14-02-20, 02:17   #13
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I wasn't really into games before I played TR. I'd played Sonic games and really been hooked on them, but gaming as a whole didn't appeal to me.

My boyfriend had bought and sold a PS previously and I hadn't taken much interest in it, but he bought another and asked me to pick a game for me. I cannot stress how uninterested I was but I saw TR and knew it was about some woman who was a bit kick-ass so I plumped for that. I thought she looked ridiculous on the cover with shorts and holster straps that looked like she was wearing a suspender belt (I think it's called garter belt in the US and other countries?)

I was thoroughly expecting to find it boring, hard to control, filled with lots of shooting (yawn).

And I did do a wry smile at the cutscene with the wolves and Lara being all badass. Silly games.

But then the scene stopped and I was in control of Lara. And I know people who come at this game years after it was released do not realise how groundbreaking it was and how state of the art the graphics were. It looks cartoony now but in its day, the environments were considered realistic looking, there was a sense of "wow".

I felt as if I was in that empty snowy cave, it felt real. They pitched the opening level perfectly, the slow introduction to the controls and enemies was pretty seamless, as well as the build up of complexity in environments and levels. It pulled you forward constantly surprising you because the discovery always felt unique and not formulaic. "Oh look, a door with a lever, Oh, a bear, Oh, I can swim. Oh, what are those snake statues. Oh, new guns. Oh, a key hole." It was like that continuously.

These things are mundane now because it's been done literally a thousand times since, but then........ it was fresh. And you weren't told what to do. It was like being a genuine explorer and mystery solver. No maps, no character dropping hints, just a world laid out before you that you had to solve as you would "solve" if you were placed there in real life - by looking, by climbing over, by testing what happened, searching for a way.

The world was also extremely beautiful with its surreal architecture and good use of colour (blue-ish snowy greys, vibrant foliage, deep green pools of water against browny yellow sands). It made you want to look around, and together with continuously unexpected things happening or just things to be seen, it drove you to keep playing for just a bit longer to see what was next.

And the ambience was a kind of lonely nostalgic vibe that fit the game perfectly. It felt like you really were out there having a personal experience, an adventure full of daring and discovery. Running away from dinosaurs, standing at the top of crumbling ruins, swimming in crocodile infested channels...

Anyway, at first my boyfriend and I took it in turns to play with the controller but I was glad when I he had to do something so that I could play by myself! And soon, I just played on my own.

And after that I was hooked.
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Old 14-02-20, 13:35   #14
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I was majestic tbh. I remember being totally drawn into Laras world.

Come from school play tr, go to school think of tr - so forth and so on

The lack of the ponytail really gave me ocd because I had just finished tr3 and tr5 before starting tr1
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