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Old 05-11-19, 00:48   #721
Danath
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Originally Posted by ajb94 View Post
really?!?!?!? for some reason i only remember tr4 and above being the only engines fans could use to build on because core never released whatever it was for fans to use tr1-3 textures sounds and models... idk how i missed this!
The texture files are independent from the building engine used. You could always use textures from any TR game in TR4 engine, provided you could get your hands on them ( and i don't know how they were made available ).
I used a program named Jack! to extract the textures from the original level files.

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Originally Posted by DaroRaider View Post
The first "functional" version of the Dxtre3d editor was released in early 2000's, and it was called "tre2d" and created by Turbo Pascal. It only worked with a 2d grid map ( not a 3d render viewport ) and you had to choose sector by sector and build the slopes/slants, floor and ceiling details and then check -in game- what was you doing because you didn't have the 3d viewport. Very annoying
I don't know if any level was built and released with this version or this was just an experimental version, who knows..
Next version of the editor was called "Tre3d" and it had a 3d viewport to rotate, pan and zoom the scene, I think this version was released also in 2000 too, and some levels were released with this version... authors like The_ Vagrant, Emoo or The_Quad were the first. Old, very old times
Thank you for explaining that, it is very interesting. Building something with "tre2d" would have been a nightmare.

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Originally Posted by DaroRaider View Post
@Danath: It's excelent what Topixtor did by mixing tracks, I like it too. As a background music it recreates both, mistery and nature.
The level seems to be "different" than the rest, I don't know why I do have that feeling.
Glad you like the music, it is exactly what i wanted for this level, even if it will sound out of place in the cave sections... But as you know, you cannot change background music in TR2, it's defined on the script and that's it. When a triggered music ends, the background music returns to what is set in the script.

I don't know if this level is "different", maybe it's a sign that i improved my building abilty.
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Old 09-11-19, 02:34   #722
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Quote:
Originally Posted by Danath View Post
The texture files are independent from the building engine used. You could always use textures from any TR game in TR4 engine, provided you could get your hands on them ( and i don't know how they were made available ).
I used a program named Jack! to extract the textures from the original level files.
Maybe they are referring to the really early days when Core were still planning on releasing asset packs for the TRLE? They did the Angkor Wat one as I recall, and had plans for others that never came to fruition.

Obviously any tga file at the time would be compatible with the room editor, so textures were never limited, but it was a little while before wad and sound editing tools were developed.

Last edited by Boobandie; 09-11-19 at 02:35.
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Old 09-11-19, 20:29   #723
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Originally Posted by Boobandie View Post
Maybe they are referring to the really early days when Core were still planning on releasing asset packs for the TRLE? They did the Angkor Wat one as I recall, and had plans for others that never came to fruition.

Obviously any tga file at the time would be compatible with the room editor, so textures were never limited, but it was a little while before wad and sound editing tools were developed.
Ah yes i forgot about that, since i wasn't part of the building community from the beginning i don't actually know how it all started.
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Old 19-11-19, 13:02   #724
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Bump here!!
Is there any new to report!?
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Old 19-11-19, 19:05   #725
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No, not yet. But don't worry, it isn't abandoned.
If i have something new to share i will post when it's time.

Thank you for your support.
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Old 27-11-19, 19:14   #726
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Not an update post exactly, but i have discovered a stupid error related to TR2Gold and Win10.

Recently i finally upgraded my Win10 from v1803 to v1903. And with it, i have come against this error: music refusing to work in my game...
The strange thing is that regular TR2 works fine ( GOG ), but Gold doesn't. It happens in my game and in all TR2 custom levels ( predictable, as they are built upon the Gold demo, tried a few ).
Turns out that the culprit is the fix i applied to tomb2.exe to disable the window border when fullscreen. When i uninstall that fix the music comes back. This fix was applied via the Microsoft Application Compatibility Toolkit, from ADK.
When i was on W10 v1803 music in both TR2 and Gold worked, my video was recorded when i was still on 1803. But moving to 1903 started this problem. Thanks Microsoft!

An even dumber thing: renaming "tomb2.exe" to "tomp2.exe" circumvents this problem. I read that in the readme from Topixtor's ORC level.

Arsunt's patch already solves the fullscreen border problem, so in the end that fix from the Toolkit is useless/unnecessary now. The patch can be used with official TR2, no problems at all.

------------------------------
As for the level, i am motivated again and resumed working on it last night, hopefully i can make solid progress this week.
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Old 28-11-19, 17:01   #727
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Basically what happens is that the old fix searches for "Tomb2.exe", while Arsunt's one and others simply get applied no matter what; However it seems that old fix gets the priority so you need to rename the .exe to whatever, even a space is enough
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Old 28-11-19, 18:04   #728
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Aha, it makes sense. I just find it funny to go from "tomb2" to "tomp2", it's like changing the "stick" on the b from up to down, like turning a lever.
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Old 28-11-19, 18:30   #729
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There is a patch I found somewhere on this forum that solves the window border problem, and may not ruin the music reproduction. It's called ddraw.dll you could give it a try and see what happens. If you can't find it I can send it to you on PM.
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Old 28-11-19, 18:35   #730
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There is no need for that solution with Arsunt's patch, but thank you.
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