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Old 24-08-10, 14:32   #511
Titak
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I still forget about using EditWAD for swapping meshes.
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Old 24-08-10, 15:36   #512
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... just for the record every request does get done and you can bump it after a few weeks but everyone is really busy with their own objects and the requests and I delegate all the requests as well so they DO get done but it can take a long time.
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Old 25-08-10, 07:59   #513
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1) What do you want? Describe the object as well as you can.

I want some icecicles hanging in a row on one side of a square.

2) Give proportions. How big should it be?

the should hang down about one or two clicks, maybe three or four next to each other.

3) Should it be textured? What kind of textures? Where can you find these textures?

Some ice textures applied transparent and shiny. Iceicles should eb in an animating slot.

4) Do you have any reference photos?


5) By when do you need it?
ASAP ^^
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Old 25-08-10, 08:39   #514
Uzi master
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Quote:
Originally Posted by Titak View Post
^
There's something I don't quite understand.
You made a stickman outfit, right?
That means you must have used Meta and STRPix.
Then how come you can't do any meshswapping?
Because as far as I can tell, that's all that needs to be done.

Put the slot this weapon is in in a new wad and also put the sixshooter-anim in there. Open the wad in STRPix and select the "hand + weapon" mesh from the list.
Export it.
Now go to the "hand + sixshooter" and import the "hand + weapon" over it, replacing the "hand + sixshooter".
Remap the vertices where the hand connects to the wrist and youré done.


Animations will still be those of the sixshooter though...

or you could use wadmerger and rename it to whatever weapon slot you want, it should work porperly.( I just got an idea from that for something else)

Last edited by Uzi master; 25-08-10 at 08:40.
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Old 25-08-10, 09:58   #515
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^
That usually doesn't work properly in my experience.
It messed up the animations.
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Old 25-08-10, 17:58   #516
HURLEYstickmen
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I did the meshswap, and I didn't even have to remap it, as there was no hole in the
hand! I also replaced the animations, to make it look more like an Assault Rifle.
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Old 25-08-10, 18:13   #517
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Well there you go!
Good job.
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Old 28-08-10, 07:54   #518
HURLEYstickmen
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Quote:
Originally Posted by Titak View Post
Well there you go!
Good job.
Well, yes, but... it's a bit buggy with the shooting animation, you see; the arm goes all
over the place... I'll try to make the anim longer, if I can...
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Old 28-08-10, 12:41   #519
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Ah, weaponanimations are a bit tricky I think.
Some stuff is hardcoded in them as far as I know.
But I don't know all that much about weaponanimation objects anyway, so I could be wrong...
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Old 29-08-10, 06:48   #520
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Cool Well in that case...

Hey if it's not to much to ask could I get a B-10 Warthog mesh to replace the F-117's mesh from the Nevada.Tr2 wad. Also does anyone have any 'crumbling/blown up wall' objects that I could use???
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