16-05-20, 21:11 | #11 |
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In my opinion, Tomb Raider: Underworld still does, and always did, look superb in screenshots. It’s when it starts moving it all goes south
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16-05-20, 21:16 | #12 |
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That's also true. The frame rate issues are off putting. Anniversary is undoubtedly the best LAU game from.a technical standpoint
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16-05-20, 21:22 | #13 |
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I agree there. I think the animations in Legend (which were brought over to Anniversary for the most part) were more than sufficient also, and I totally wouldn’t have minded if they’d recycled them for Underworld. The PS3 version of Underworld was a bit painful too in the frame rate department. I managed to get a copy for my MacBook which ran much better (a first for a Mac port!) and admittedly I enjoyed Underworld a lot more then.
Last edited by Saphyre; 16-05-20 at 21:23. |
16-05-20, 21:34 | #14 |
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Yes unfortunately TR games ever since the first one always run poorly on PlayStation consoles but were stunning on PC.
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16-05-20, 21:39 | #15 | |
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Quote:
To keep this on topic though, I always thought the eitr in TRU looked lovely. I could jump right into it, though I’d better not considering what it did to the thralls! Last edited by Saphyre; 16-05-20 at 21:41. |
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16-05-20, 22:14 | #16 |
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Yes frame rate and definition/aliasing have always been a probe on PlayStation, underworld included.
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17-05-20, 04:16 | #17 |
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Personally I never had noticeable frame rate issues while playing TRU on PS3. A few drops here and there, but nothing out of the ordinary.
The environments are indeed great looking! Even the latter "gray half" of the game has good lighting effects, to its credit. Character models are wack, though. Lara could have looked better with some more variation in her coloring...her skin is all the same shade, her hair that solid pale brown...she looks sick. Take a day off, LC. My biggest gripe with Underworld is that I can't really go back and enjoy the environments because the controls and camera are so bad. They were always crappy and they've aged terribly. It's not a half bad game, but I have to make a concentrated effort to adapt to the wonky, spastic controls...it's just not worth it to me. |
17-05-20, 12:26 | #18 |
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Exactly my opinion too. Every movement in Underworld is so stiff and wrong. Anniversary did everything better. At least for me.
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17-05-20, 15:59 | #19 |
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I’ve said this a few times, cosmetically Underworld is stunning. Thailand being the best level Crystal has ever created, the platforming, the colour pallet, the music. Everything about this level is just perfect.
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18-05-20, 16:35 | #20 |
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I think that Thailand does look stunning but is pretty boring and straightforward, the initial platforming is cute but then the big statue puzzle is too easy. I prefer the mediterranean sea, mexico and jan mayen island levels. But overall I still enjoy the game from time to time, it's short but more complex and more polished than Legend and more innovative than Anniversary. The music is great, the gameplay is ok, not huge fan of the controls (LAU sucks at this) but I enjoy the acrobatics and animations, I know I'm a minority here but I think she moves around poles and beams in such a pretty and choreographed way while having more wight than in Legend and Anniversary where she seemed super human.
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