14-01-19, 16:16 | #71 |
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Me too. Besides, having a puzzle in place of a boss is a bit of a refreshing change of pace after Legend’s abundance of combat and boss fights. It reminds me of TR4’s final boss, actually.
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14-01-19, 20:17 | #72 |
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14-01-19, 20:57 | #73 | |
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Quote:
But it was the first level after all, so that's ok. Last edited by Grizzly Bear; 14-01-19 at 20:58. |
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28-01-19, 18:35 | #74 |
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Does anyone know if there's any X360 version that has all the DLCs on disc, not as a code, and so without the need to download?
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28-01-19, 18:59 | #75 | |
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Quote:
I was also a little disappointed with Seth in TRIV. The whole game built up around this awesome God and you're like "woooo exciting!" and then when the moment finally arrives where you think you'll have to fight him, it just turns out to be a little climbing sequence while he acts as a moving trap or something. TR Chronicles made up for that though. That game was full of bosses despite it's short playtime. |
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28-01-19, 19:34 | #76 | |
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I think the case with Underworld is that that game seemingly wanted to be two or three things at the same time. It wanted to be Legend’s sequel and it wanted to be a game with huge classic vibes and Norse mythology, so we got the game we have. Legend’s boss fights were lots of fun, and though I enjoy Underworld’s “bosses”, it would have been nice if there was one that had actual combat. |
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28-01-19, 21:27 | #77 | |
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Anyway, I'm rambling about TRIV in the Underworld section I feel the same way about Underworld too. They tried to recreate classic Lara but were stuck with the Legend storyline, since that storyline obviously hinted at a sequel. I guess that the sudden (read as: not initially planned) creation of TRA got in the way as well. Underworld is also a really good game, but unfortunately it became stuck between two different directions which resulted in a somewhat underwhelming experience from time to time. Thailand is amazing for example. I'm sure that almost everyone agrees on that. The soundtrack is also very very good! But the animations for example are rather.. ehh. Which always surprised me considering the amount of people who worked on them at that time. |
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05-02-19, 09:10 | #78 |
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I don't know if this glitch has been found before :
1) Stand on the opposite side of a ledge (as you climb up ) 2) Move a bit to the front 3) Hold the aim button, press the backwards button and crouch to perform a backwards roll. 3)While she is doing the roll, release the aim button and press and hold it again quickly. She can descend any climbable ledge without dying Maybe I'll upload a quick video later. Last edited by CroftManiac05; 06-02-19 at 05:25. |
06-02-19, 08:32 | #79 |
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Joined: Oct 2017
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I knew I've seen it before:
Video from 2008 |
06-02-19, 08:47 | #80 |
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Joined: May 2017
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^Oh hey I didn't know that! It seems I'm 10 years late...
Do you know if there is already a glitch where Lara doesn't put her pistols in her holsters and have them in her arms while running/climbing etc..? |
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