02-02-19, 13:57 | #21 |
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Joined: Apr 2005
Posts: 9,208
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I only took a quick look and saw that light of the rooms Lara is in dictates how the inventory objects are lit as well, so they change lighting all the time in a level. I didn't see anything in the readme file about setting up a custom light scheme for the inventory screen, but I'm assuming that's possible? I remember you showed how you achieved the neat TR3 look for the inventory by setting up a special room with lights.
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02-02-19, 14:09 | #22 | ||
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Joined: Sep 2006
Posts: 674
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Quote:
Code:
Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_QUEST2,> CINV_ACTION_USE, CINV_EXTRANG_STRING+51, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_ACTION_LOAD_GAME, 173, IGNORE, IGNORE, IGNORE, IGNORE,> CINV_ACTION_SAVE_GAME, 179, IGNORE, IGNORE, IGNORE, IGNORE If you also want it to act like the passport, you'll need a passport object in your wad with the appropriate animations, e.g. the one from TR3. Then add the following additional script commands: Code:
Customize= CUST_CINV_PASSPORT, CINV_ITEM_QUEST2, IGNORE Customize= CUST_CINV_ITEM_ANIMATION, CINV_ITEM_QUEST2,> CINV_ANIM_ACTIVATE, 0, 0, 14, CINV_TRUE,> CINV_ANIM_CANCEL, 0, 24, 29, CINV_TRUE,> CINV_ANIM_PASSPORT_PAGE2, 0, 14, 19, CINV_FALSE,> CINV_ANIM_PASSPORT_PAGE3, 0, 19, 24, CINV_FALSE Quote:
By default the lighting is based on the room with the brightest ambience. To change this, use the Customize= CUST_CINV_LIGHTING command. Last edited by JMN; 02-02-19 at 14:18. |
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03-02-19, 05:46 | #23 |
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Joined: Apr 2013
Posts: 343
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OMG, i have been waiting for this inventory mode more than 12 years . And finally this is it thank you very much.
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03-02-19, 09:53 | #24 | |
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Joined: Apr 2009
Posts: 1,442
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Quote:
Edit: actually no... I can't load/save the game, it keeps crashing. And I don't understand how I can remove the generic load and save items in the 3rd ring Last edited by Shakira Croft; 03-02-19 at 09:57. |
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03-02-19, 11:04 | #25 |
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Joined: Aug 2012
Posts: 1,250
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is there a way to remove SELECT AMMO from the new Inventory plugin? I am making TR1 so there is no need to have function CHOOSE AMMO /// In the Future this will solve my problem to have only one type of ammo / M16 od Crossbow slot
If yes, could someone help me? send me that script ) ? |
03-02-19, 11:23 | #26 |
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Joined: Jul 2010
Posts: 858
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I suggest a manual for all of them that don't know how to setup the features of the plugins
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03-02-19, 11:45 | #27 |
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Joined: Dec 2011
Posts: 4,881
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There are tons of CUST_CINV constants in NG Center to customize the ring with Customize script commands. You should read through all of them to really understand how the full customization could work.
Probably still none of us are really familiar with them. Including me, who tested much with them. This is a complex task. I suppose Sabatu should experiment with CUST_CINV_ITEM_ACTION to remove CHOOSE AMMO. |
03-02-19, 13:17 | #28 | ||
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Joined: Sep 2006
Posts: 674
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Quote:
For removing the memcards, the simplest would be to just remove them from the wad. Another option is to use the 704: Inventory. Set the number of <&> to zero flipeffect. Quote:
Code:
#DEFINE @Plugin_ClassicInventory 1 Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_CROSSBOW, CINV_ACTION_CHOOSE_AMMO, IGNORE, IGNORE, IGNORE, 1, IGNORE TriggerGroup= 1, $018000, 0, $64 ; always false #DEFINE @plugins CLEAR Last edited by JMN; 03-02-19 at 13:23. |
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03-02-19, 13:51 | #29 | ||
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Joined: Apr 2009
Posts: 1,442
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Quote:
Quote:
Edit: do you have a "classic pack" to download (like in this video ?), I mean like animated medipacks, stopwatch, map, etc... ?? Last edited by Shakira Croft; 03-02-19 at 16:57. |
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03-02-19, 15:15 | #30 |
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Joined: Aug 2012
Posts: 1,250
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This disables the CHOOSE AMMO action:
Code:
#DEFINE @Plugin_ClassicInventory 1 Customize= CUST_CINV_ITEM_ACTION, CINV_ITEM_CROSSBOW, CINV_ACTION_CHOOSE_AMMO, IGNORE, IGNORE, IGNORE, 1, IGNORE TriggerGroup= 1, $018000, 0, $64 ; always false #DEFINE @plugins CLEAR By the way. Now when you finished Classic inventory, you can now make classic black water and then we will have almost everything for making older looking Tomb raider games .) |
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