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Old 21-08-21, 14:30   #7691
CircusBabysGal
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Quote:
Originally Posted by _Seth View Post
I still hope one day these turns up as playable:









If we dont get the files atleast if a level editor will get made we will be able to recreate the area.
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Old 21-08-21, 14:37   #7692
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I just wonder where we would have placed the two ankhs and at what stages the lava would have infilled the area...
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Old 21-08-21, 18:57   #7693
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Originally Posted by reborninshadow View Post
For now it's better to keep the previous patches seperate from OpenTRAE. For example, even though enemies work in OpenTRAE they might not show up in Caves with the patches anyway.
The game crashes A LOT when I do this (PC).
For example it crashes consistently when I enter the pool area in the Lost Valley, as soon as the first wolf attacks.
Was the Artbase folder updated or is it the same one used back in January?
Is there anything else I could try?
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Old 21-08-21, 19:10   #7694
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Originally Posted by ANoDE View Post
The game crashes A LOT when I do this (PC).
For example it crashes consistently when I enter the pool area in the Lost Valley, as soon as the first wolf attacks.
Was the Artbase folder updated or is it the same one used back in January?
Is there anything else I could try?
It seems like the trigger points where the game crashes, such as the Lost Valley waterfall area, can be skipped by using freecam mode and dropping Lara into that area, allowing you to play in that area still.
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Old 21-08-21, 21:57   #7695
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Does anyone else think that Core's colosseum looks like it would have been slimmed down as much as CD's? I don't see any space for the side rooms of the original.
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Old 22-08-21, 02:39   #7696
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Originally Posted by jajay119 View Post
Does anyone else think that Core's colosseum looks like it would have been slimmed down as much as CD's? I don't see any space for the side rooms of the original.
Perhaps the three gates in the seating area would have led to the three side rooms?

What's notably absent is the viewing area structure with the pool to the next level. I wonder how they were planning to do it.
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Old 22-08-21, 05:06   #7697
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Originally Posted by _Seth View Post
It seems like the trigger points where the game crashes, such as the Lost Valley waterfall area, can be skipped by using freecam mode and dropping Lara into that area, allowing you to play in that area still.
Ah, ok, so it isn't just my insallation then. Thanks for letting me know
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Old 22-08-21, 09:39   #7698
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How would one go about extracting the textures from the levels available within the TRAE game itself? I know there are currently many more within it than what we have available to download on the websites, so I am just a little curious and I am quite sure someone mentioned how to some time back.
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Old 22-08-21, 12:15   #7699
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Originally Posted by TombRaiderTim View Post
How would one go about extracting the textures from the levels available within the TRAE game itself? I know there are currently many more within it than what we have available to download on the websites, so I am just a little curious and I am quite sure someone mentioned how to some time back.
I've already did that and uploaded to trsearch;

https://www.trsearch.org/member/3053/items
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Old 22-08-21, 17:27   #7700
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Hey everyone!

We have a new build to publish which can be downloaded here:

Download
OpenTRAE-Release-b3.zip

Note: ArtbaseLara.zip is the same as last release so if you downloaded and installed this on b2 you don't have to install this again.

ArtbaseLara.zip

Check the ChangeLog.txt to find out about the latest changes and upgrades

Quote:
Originally Posted by Guy N. Cognito View Post
I tried to install it but I get this:

At this point I should keep the pre-August version. Strangely, that version worked perfectly on my Computer, without problems...
Probably you are on an unsupported OS then. We are only supporting Windows 10.

You can keep the pre-August version but it won't be recieving any more updates.
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