16-04-20, 16:42 | #311 |
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Joined: Sep 2006
Posts: 674
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CUST_CINV_DISPLAY had a field added in case you're using the dev build. The first post contains all the script changes.
However you're saying they don't have scripted positions. Do the default TR4 ones show correctly? |
18-04-20, 12:24 | #312 |
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Dev build features have been launched on the test forum to make it an official release with tests.
If you a test team member, having time and mood, then please come to test. If you already tried dev build features or just simply want to test it, without an access to the test forum, then send a PM to me for the forum link and password. |
27-04-20, 18:22 | #313 | |
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Joined: Jul 2010
Posts: 256
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Quote:
However here's the results: all default TR4 items work fine. The problem was that I am changing the sorting index of the items inside the ring. Whenever I do that, all hell breaks loose. The positions of the item of which I changed the SortIndex and that of the item I was trying to replace are completely screwed. Last edited by Gancian; 28-04-20 at 07:43. |
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28-04-20, 00:43 | #314 |
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Joined: Dec 2009
Posts: 1,428
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It seems this plugin is related to room lighting?
Because whenever I'm in a dark room, the inventory becomes so dark just like the room and this is a very weird effect. Can I remove this somehow? |
28-04-20, 03:26 | #315 |
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Joined: Apr 2012
Posts: 10,346
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yes there is a script command that sets the lighting of the inventory to a specific room. I don't have it rn because i'm not using the ring inventory currently
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28-04-20, 03:43 | #316 |
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08-05-20, 13:12 | #317 |
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Joined: Jan 2006
Posts: 22,530
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Where can I find animation index?
I want a script like so: ; ----- TR1 Grenade Customize= CUST_CINV_ITEM_DISPLAY, CINV_ITEM_GRENADES_INV,> Customize= CUST_CINV_ITEM_ANIMATION, CINV_ITEM_FLARE_INV,> CINV_ANIM_ACTIVATE, 0, 0, 31, CINV_FALSE,> CINV_ANIM_CANCEL, 0, 31, 0, CINV_TRUE 'Grenades' is the name of the Grenade Gun slot in my strings list so I guess that's right. So then, what do I replace 31 with? Wadmerger doesn't show any such number from what I can see. |
08-05-20, 13:56 | #318 | |
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Quote:
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08-05-20, 14:13 | #319 |
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Joined: Jul 2016
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In this case 31 is the end frame of the animation, not the animation slot
Last edited by LoreRaider; 08-05-20 at 14:14. |
08-05-20, 14:35 | #320 |
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Joined: Jan 2006
Posts: 22,530
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Yeah I found out AnimIndex is the number of frames, not the animation slot. As Lore said ^
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