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Old 09-08-17, 23:25   #381
Zebra
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Nakamichi has posted a new video on YouTube showing his progress on the animation tool:



It looks awesome !
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Old 09-08-17, 23:47   #382
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Quote:
Originally Posted by Zebra View Post
Nakamichi has posted a new video on YouTube showing his progress on the animation tool:



It looks awesome !
he already posted that in the modding thread.
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Old 10-08-17, 00:14   #383
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Ah, I was wondering why he hadn't posted it on here but I was just looking in the wrong thread then . Never mind me.
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Old 12-08-17, 06:22   #384
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Quote:
Originally Posted by sasho648 View Post
EDIT: If you are interested in my project "source", I may go and get it. It's in assembly though. You have to copy write the produced file at the last bytes of the exe though - I've used HxD for that puropse.

I also have thousand of "tools" used for the AOD development for the windows version. I have even marked the exact version numbers. (Things like WIndows SDK etc) I mean I was doing that some time ago.
Thanks, I'll give them a look as soon as possible.
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Old 06-09-17, 16:13   #385
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Tomb Raider - The Angel of Darkness GMX Unpacker

The aim of this tool is to replace GMXtool progressively. At the moment it only supports exporting files, importing will be added in future releases.
The main advantage of unGMX over GMXtool is that it exports files with their original names and with the right extensions. No more hashes, now you can immediately understand what a file does from its name.

Package includes:
- unGMX.EXE
- Readme (English and Italian)

Download Tomb Raider - The Angel of Darkness GMX Unpacker v. 1.0

https://drive.google.com/file/d/0ByI...xhdBmoEsBD1V0Q

Last edited by nakamichi680; 27-09-21 at 10:39.
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Old 06-09-17, 16:20   #386
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Awesome

Last edited by Heckler; 06-09-17 at 16:22.
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Old 06-09-17, 16:23   #387
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that's so great!
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Old 06-09-17, 16:39   #388
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unGMX will come in handy when used in association with the animation exporter (that will arrive in next hours)
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Old 06-09-17, 16:41   #389
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Oh wow, that is so amazing! And works well too!

It would be great if it was able to unpack .GMX.CLZ files too, this way one wouldn't need any additional tools to fully unpack levels.

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Originally Posted by nakamichi680 View Post
unGMX will come in handy when used in association with the animation exporter (that will arrive in next hours)
!!!
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Old 06-09-17, 16:46   #390
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Quote:
Originally Posted by nakamichi680 View Post
unGMX will come in handy when used in association with the animation exporter (that will arrive in next hours)
holy macaroni
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