28-04-20, 19:49 | #1181 | |
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Joined: Feb 2015
Posts: 874
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Quote:
Since many levels are based on Slayer's Ultimate Patch, it's possible that savegames made with those levels might not work on base game files because Slayer mixed portions of levels from many different sources. Furthermore, savegames store some information that overrides those inside the level file so if you load a patched level from an old savegame made with an unpatched version of the same level, you'll miss some fixes. For this reason I suggest not to use old savegames on patched levels. |
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28-04-20, 20:07 | #1182 | |
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Joined: Jun 2018
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Quote:
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28-04-20, 20:41 | #1183 |
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Joined: Feb 2015
Posts: 874
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In that case you'd have three possible scenarios:
1) the game would crash 2) the level will load just fine 3) the level will load just fine + you'd experience some fixes from the patched level file. |
20-05-20, 15:38 | #1184 | |
Golden
Joined: Oct 2009
Posts: 11,534
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Quote:
Last edited by klona; 20-05-20 at 15:39. |
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22-05-20, 08:08 | #1185 |
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Joined: Jul 2018
Posts: 1,087
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I had the same opinion when that was released. The OG windows looked more natural to me. The new ones look like there's no texture at all on the windows.
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22-05-20, 08:32 | #1186 |
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Joined: Jun 2006
Posts: 2,380
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It's a missing feature (or flag I guess) of the texture, to make it react to the "Glow" option in the setting. The same effect is used in the Strahov. You can disable it from the settings if you are using version 49 or earlier.
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15-07-20, 20:56 | #1187 |
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Joined: May 2020
Posts: 6
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replacing files
I cannot seem to find the char directory
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15-07-20, 22:39 | #1188 |
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18-07-20, 13:36 | #1189 |
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Joined: Nov 2017
Posts: 3,362
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If there's coding left over for eye movements in cutscene, could this be re enabled?
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14-08-20, 15:17 | #1190 |
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Joined: Aug 2020
Posts: 6
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I was wondering if anyone else ran into this issue when trying to enable the PS2 heat haze fix. I replaced the heatEMBM.tga in the effects folder but now everything is transparent whenever the heat haze is used.
Any ideas on how to fix this? |
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