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Old 20-09-17, 06:01   #561
JoelCaesar
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I noticed you updated the web version with options!

But now it doesn't load any levels?

Last edited by JoelCaesar; 20-09-17 at 06:03.
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Old 20-09-17, 11:10   #562
XProger
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JoelCaesar, try to clear the cache for OpenLara page on your browser, I did some changes to reduce internet traffic (server side levels now are ziped)
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Old 20-09-17, 12:55   #563
Dustie
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In caves, when you go into the pit with wolves, when you place yourself center underneath the flat bridge, jump up and press action, you'll see what happens. There seems to be an error with recognizing the bridges' collision.


Also, I'm getting this error when loading a level in Safar 11.0, it hangs at Loading...

Exception thrown, see JavaScript console
abort(9) at jsStackTrace@http://xproger.info/pro...ra/OpenLara.js:1:23354 stackTrace@http://xproger.info/proje...ra/OpenLara.js:1:23528 abort@http://xproger.info/projects/OpenLara/OpenLara.js:19:7208 bp@http://xproger.info/projects/OpenLara/OpenLara.js:12:34752 Vd@http://xproger.info/projects/OpenLara/OpenLara.js:7:65873 Re@http://xproger.info/projects/OpenLara/OpenLara.js:5:27287 Nd@http://xproger.info/projects/OpenLara/OpenLara.js:7:58041 Md@http://xproger.info/projects/OpenLara/OpenLara.js:7:50343 Ud@http://xproger.info/projects/OpenLara/OpenLara.js:7:65050 _d@http://xproger.info/projects/OpenLara/OpenLara.js:7:71638 No@http://xproger.info/projects/OpenLara/OpenLara.js:12:33781 browserIterationFunc@http://xproger....ra/OpenLara.js:1:68071 runIter@http://xproger.info/projects...ra/OpenLara.js:1:71148 Browser_mainLoop_runner@http://xprog...ra/OpenLara.js:1:69613 If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

Last edited by Dustie; 20-09-17 at 13:03.
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Old 20-09-17, 17:13   #564
FairFriend
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On my end the crystal looked just fine...
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Old 20-09-17, 18:08   #565
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I think the rotation speed is a bit faster than it should be (there's a noticeable change of speed during rotation), turning during a jump also feels fast. Can this be fixed?
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Old 21-09-17, 02:42   #566
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Quote:
Originally Posted by Dustie View Post
There seems to be an error with recognizing the bridges' collision.

Also, I'm getting this error when loading a level in Safar 11.0, it hangs at
Thanks, I'll fix bridges and Safari (I hoped it's cache but it's not :) upd: safari is fixed 8)

Quote:
Originally Posted by FairFriend View Post
On my end the crystal looked just fine...
already fixed after video above 8)

Quote:
Originally Posted by SLAYER View Post
I think the rotation speed is a bit faster than it should be (there's a noticeable change of speed during rotation), turning during a jump also feels fast. Can this be fixed?
Thanks, I'll check for correct value of angular velocity

Last edited by XProger; 21-09-17 at 02:55.
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Old 22-09-17, 17:34   #567
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Quote:
Originally Posted by XProger View Post
Guys, thanks for your videos, it's very helpful for me!
In the future when I make videos I'll make bulletin points of all the bugs or errors I find and specifically mark them in chronological order. That way you don't have to watch the entire video.

Also, is there a way to save Lara's progress in a level now? I don't know if you can cache certain aspects of a level that can then be loaded into the level.
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Old 22-09-17, 20:57   #568
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Major bugs prevent level completion (mostly). Minor are just more apparent bugs that may throw some people off. Below are Tomb of Qualopec and Saint
Francis Folly. Annotations added to video at listed time points.

Tomb Of Qualopec

Minor:

At 6:45 Lara shoots mummy like a voodoo doll and gets shot herself. Also the mummy doesn’t turn head to follow Lara and creep you out

Yeah! Can pick up Scion and escape the Tomb!

Major:

Level doesn’t end with Larson being injured, even when done being pumped full of lead the level end is not triggered.
Otherwise great!





St. Francis Folly.

Minor:

At 1:15 the index of the block trigger is off, I push it back to original location and it opens the gorilla switch room. I just think it doesn’t account for where it was moved hence why it opens up. It’s in the video. Not a huge deal really but fix eventually.

Major:

At 5:40 No electricity from Thor ballroom and Thor’s hammer not triggered by walking on pressure switch.

At 14:00 in Atlas I am able to get out but Lara needs to step on Rock switch after rock is on there and the gate will stay raised. Not all players will do this and give up and Lara will then be trapped. I’ll admit I didn’t test the gate by just stepping on the pressure plate when the rock is not on there, it might stay up after Lara is on it.

At 8:45 and 15:20 latches for exit door are not triggered by keys. I was able to attain 3 of the 4 keys, it’s just Thor’s key I am not able to get.

Otherwise level is good. Small bugs that I don’t need to bring up right now. Good work!


Last edited by andrewsyc; 22-09-17 at 21:05.
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Old 23-09-17, 03:56   #569
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Palace Midas.

I'm unable to pick up any of the 3 gold bars.

All the flipmaps work. The pillar room works with the sand and the room with the adjustable pillars surrounded by spikes.

The pillar fire room with rats fire doesn't work.

Midas hand doesn't work.

Otherwise, I was able to go everywhere. The aqueduct with the water effects was beautiful. Sorry I didn't make a video.
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Old 24-09-17, 03:29   #570
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Level is beatable. TNT flipmap worked.

Climbing the pyramid was tough, had to used the current physics to my advantage to climb. Still managed to complete the level despite walking on lava and running through objects

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