06-11-13, 01:15 | #501 |
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Joined: Feb 2008
Posts: 70,326
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Well didn't like the moment. Just the move. I would rather see it placed in a hub, and be natural and random. Thats all.
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06-11-13, 01:21 | #502 |
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Joined: Dec 2008
Posts: 36,596
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Actually I can't remember precisely which climb you're referring to , but, I did like moments like that.
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06-11-13, 01:22 | #503 |
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Joined: Feb 2008
Posts: 70,326
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Right before Lara jumps to the Helicopter.
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06-11-13, 01:26 | #504 |
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Joined: Dec 2008
Posts: 36,596
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Is that Shanty Town? I thought that was the Palace or the Solarii Stronghold or whatever it was. But yeah, I liked that escape scene. Yes,it would have been scarier if it was less scripted, but I still found it fun .
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06-11-13, 01:28 | #505 |
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Joined: Feb 2008
Posts: 70,326
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I thought it was all part of the Shanty Town. IDK.
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06-11-13, 09:52 | #506 |
Beyond The Floating Islands
Joined: Aug 2007
Posts: 45,256
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It was the Solarii Fortress you massive buffoon
But yeah, that bit with the the fire and the climbing is all right. Gets a bit stupid at one point though with Lara running up a banister rail (like she thinks she's some kind of competition for Ezio Auditore da Firenze ). Don't see how it could be thrown into a hub randomly, it would mean the scripted bits would have to top it in terms of action and/or excitement. |
06-11-13, 10:27 | #507 |
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Joined: Jul 2006
Posts: 65,567
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I prefer cinematic cutscenes over action sequences because it makes the game less frustrating.
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06-11-13, 15:11 | #508 |
Member
Joined: Mar 2006
Posts: 9,707
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I found Shanty Town to be a ratchet mess. It was such a horrible segment of the game... WAY TOO MANY GUN FIGHTS.
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06-11-13, 15:29 | #509 |
Member
Joined: Jan 2010
Posts: 24,713
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Shanty town was overfilled with fights, yes.
Anyone remember someone from CD said some players get lost in Shanty town? That's another thing I can't understand |
06-11-13, 15:32 | #510 |
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Joined: Jul 2007
Posts: 7,843
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I got lost in Shanty town.
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