03-07-19, 12:56 | #16111 |
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https://www.tombraiderchronicles.com...legacy_74.html
I stumbled upon these, and i was wondering if someone can make one for Shadow Lara too |
03-07-19, 14:56 | #16112 | |
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rottr had good atmosphere too imo. i thought of tr3 nevada and tr:c russia when you said military bases lol. but come to think of it, rottr was pretty much entirely "recent past" instead of "distant past" or "ancient past," wasn't it? hmmm |
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04-07-19, 04:40 | #16113 | |
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It proves that Square was meddling in the creative affairs of Lara's design. |
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04-07-19, 04:57 | #16114 | |
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And visual works did the stuff for turning point... AND ALSO worked on Final Fantasy XIII Last edited by Lyle Croft; 04-07-19 at 05:02. |
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04-07-19, 08:08 | #16115 |
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I think the ridiculous styling of Lara's hair is enough to show Square's meddling. It always had a strange FF look to it, with the flicks of the fringe down to her neck.
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04-07-19, 15:25 | #16116 | |
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I used the one with the brown jacket as a base. |
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04-07-19, 15:43 | #16117 |
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04-07-19, 15:57 | #16118 | |
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Tomb Raider 3 and Chronicles both have fantastic variety to me. Literally almost every type of environment was covered across those two games, between the lush green jungle, polar regions, Nevada's beautiful pinkish-orange desert, that mysterious rainy dark island in Chronicles' teen Lara flashback. Urban environments in Rome and London, one very historical city, one more modern/industrial looking, which leads me to... I can kinda see what they were attempting, but in ways I do find the design a little questionable. It seems like they really wanted to do a London level, maybe just for the sake of it as they were a British team writing a British heroine and wanted a level on "the home turf". (Even though Core were based in Derby, which is a two hour drive from London, not that far from my city actually, but London is more iconic let's be real). Visually, it seems like they were going for a more gritty, modern post-industrial London kind of vibe - Lots of derelict industrial architecture. I think that's cool conceptually and I definitely got that, the transition from the abandoned wharf and derelict buildings in Thames Wharf into the seemingly new, under-construction skyscraper in City. (VERY much reflective of real life late 20th-century London, they've transformed it totally in some areas since then). What I find weird is the random shoehorning of as many different sites as possible - We go from St Paul's Cathedral, straight to Aldwych, to an incorrectly-named museum based on two real ones neither of which are close to either Aldwych or St Paul's, back to the area of London kinda near St Paul's. It's that which suggests they really wanted iconic areas London in there and forced things to make it fit. I guess we could wave it off saying that the cartoony London of Lara's world isn't quite like ours (as many places in TR are very unrealistic), so there is that. Lud's Gate in particular confuses me though and I can't overlook it, in itself. I kind of get how we end up in the higher levels of the museum after climbing that huge ladder. However the level ends, after an extensive underground segment, by crawling through some air vents and ending up magically in a skyscraper. They really didn't think it through at all. Yeah it's such anime-looking hair. That's what makes it so stupid, in a game that tries so self-consciously hard to be as realistic as possible otherwise. Last edited by Yeauxleaux; 04-07-19 at 16:11. |
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04-07-19, 16:06 | #16119 |
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04-07-19, 19:10 | #16120 |
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