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#31 | |
Archaeologist
Join Date: Jul 2010
Location: Great Britain-Oxfordshire
Posts: 1,124
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You are right, heck Sony exclusive Motorstorm game 2006 (launch title)for the PS3 looks great and yet they made another motorstorm game exclusive for the PS2 release in 2009 and looks fantastic for PS2 hardware.
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#32 |
Tomb Raider
Join Date: May 2006
Location: Australia, WA
Posts: 16,677
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I always thought that the Wii and PS2 versions of TRU would've benefited more if they were built on the Legend/Anniversary engine and basically re-tinkered the whole game for that framework.
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"I keep touching things that i shouldn't, I can't help it" - atlanta73, 2014 |
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#33 |
Inactive
Join Date: Jul 2020
Posts: 546
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That's strange, I thought they already were. Did they really downsize the Underworld engine just for this?
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#34 |
Professor
Join Date: Feb 2009
Location: Wisconsin
Posts: 3,770
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PS2 TRU was almost certainly built on the same engine as TRL/A, just tweaked. Likewise, the next gen titles were also built on the foundation of the TRL/A engine. The engine has little to do with it, the problem is that last gen TRU was a minimum effort project.
Take Rise for 360 as a comparison. Another TR game back ported to last gen, but with time and resources (i.e. MONEY) put into it. It's about as good looking as TR2013 was on the 360; better in some places, worse in others. TRU on PS2 is worse looking than TRA in every way possible. ![]() |
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#35 |
Archaeologist
Join Date: Mar 2018
Location: Italy
Posts: 1,799
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All TR games developed by Crystal Dynamics were always built with the same engine (Foundation Engine, Legacy of Kain)
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#36 |
Inactive
Join Date: Mar 2018
Location: Home
Posts: 1,426
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Oh I'm so incredibly fortunate to get it all clear new in the condition of it. And the whole game plays it very properly I even love the concept that I get to see all the scenes in replaying the game in treasure hunt from cover to cover again for anytime which is the best part that I love about this game as well!! It's very great!!
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#37 |
Inactive
Join Date: Dec 2019
Posts: 313
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#38 |
Archaeologist
Join Date: Mar 2018
Location: Italy
Posts: 1,799
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Rise of the Tomb Raider has been specifically developed for Xbox 360 first. Nixxes has done a beautiful job to assure the game would have the best performance but very good quality graphics too. Porting it to PS3 would have been very hard since they would have had to downgrade a lot of stuff, not to mention PS3 is a very hard console to code for.
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#39 | |
Inactive
Join Date: Jul 2020
Posts: 546
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#40 |
Relic Hunter
Join Date: Apr 2012
Location: Run the Gauntlet
Posts: 9,946
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