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#1 |
Hobbyist
Join Date: Mar 2015
Location: Czech Republic
Posts: 83
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ATI patch is available on CDROM in 3DPatch directory or here: https://dl.dropbox.com/u/57506833/vo...ches/trati.zip
Wrapper ATI3DCIF to OpenGL here: https://sourceforge.net/projects/glcif/ Put tombati.exe and all dll's from both patch and wrapper into game directory and run tombati.exe. Patch requires CDROM in drive with tomb/data/title.phd file. |
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#2 | |
Grease Monkey
Join Date: Nov 2007
Posts: 1,622
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this is interesting
btw readme reads: Quote:
also, no source that I can see @sourceforge isn't this open to browse? finally by your own screenshots (and I'm not out to pointlessly criticize) it looks like Lara's shadow is way too dark, like black I'm asking because you know I once made a hack for gulikoza's glide patch concerning a similar alpha channel mismatch, though in that case there was no shadow at all, here it looks like transparency's gone all the opposite way with dosbox glide patch, source is open, the wrapping up of 3dfx gfx functions is free to browse, in particular one glide.cpp C++ file is what was to hack in the end there's a humongous switch over there and the "only" problem is/was to figure what function(s) to hack and what to make of their return values but here how do you code or wrap the alpha stuff? just curious ![]()
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We often forgive those who bore us--we cannot forgive those who find us boring. |
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#3 | |||
Hobbyist
Join Date: Mar 2015
Location: Czech Republic
Posts: 83
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Thanks, I missed that detail. My wrapper does not use alpha blending, instead it use alpha testing. Original textures use single transparent color. Wrapper makes this color zero alpha, other full alpha. Unfortunately alpha blended textures are opaque to zbuffer, so I must switched to alpha testing. |
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#4 |
Student
Join Date: Sep 2005
Posts: 234
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I get an error that says "Failed to start ATI CIF".
Never mind, I discovered there's another file you need to download, ati3dcif.dll, on the files page. Now I can get the game to run. Before you can start any level though, you have to go to Detail Levels and turn on Perspective and Bilinear and turn up the resolution. You won't be able to load a saved game created by a different exe though. There are some more bugs. When you spin on the title screen, the background dims. FMVs are either dim or invisible. When you pause the game, the background is black. Distant textures sometimes look pixelated. Transparent textures don't look quite right. Lara's footsteps are quiet. Still, I think it's great to be able to use a Windows based exe for this game. If you can work out the bugs and get PlayStation audio tracks working with this, this will officially be the best way to play TR1 on Windows. ![]()
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Check out my Tomb Raider 2 high quality sound effect mod Last edited by noname; 17-03-15 at 20:32. |
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#5 | |
Historian
Join Date: Jan 2015
Posts: 340
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#6 |
Student
Join Date: Sep 2005
Posts: 234
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There isn't. As far as I know, tombati is the only win95 executable that exists for Tomb Raider.
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Check out my Tomb Raider 2 high quality sound effect mod |
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#7 |
Explorer
Join Date: Oct 2011
Posts: 666
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....and another thing that isn't going to work on my computer. I get this message when starting up:
"Fatal Directdraw Error" EDIT: Nevermind. I get the message only when i set the exe's compatibility to win95. Last edited by Kirishima; 20-03-15 at 19:01. |
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#8 |
Tomb Raider
Join Date: Aug 2008
Location: Poland, Warsaw Gender: Male
Posts: 11,977
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Are there any differences when compared to Glide version?
It would be great if it was possible to run Tomb Raider with PowerVR patch one day, its graphics was superior to Glide AFAIK. Last edited by Caesum; 20-03-15 at 19:26. |
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#9 |
Historian
Join Date: Jan 2015
Posts: 340
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Just tested
First of all, thank you VERY much sir It seems to works very well for me but i have the tile screen glitch and the FMVs sometimes won't show anything Why does it need a custom ddraw.dll. Did the ATI api worked together with directdraw ? It's a pity we don't get the CD music. I hope someone with the expertise to do that kind of assembly hacking take a interest to modify this executable as well... in my opinion this is the way to go with tomb raider I Last edited by Peixoto; 08-10-15 at 15:52. |
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#10 | |||
Historian
Join Date: May 2007
Location: Almeria (Spain) Type: Crazy TR Fan.
Posts: 473
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![]() ![]() I created this pack for TR1 ![]() Downloads:
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Working in TR1 & TR2 Translations. Last edited by Suikaze Raider; 23-03-15 at 19:53. Reason: Updating. |
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