09-09-18, 19:03 | #601 |
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Joined: Feb 2006
Posts: 536
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Try merging the objects into the room geometry first and then open it all in meta and apply the weight to the selected vertices.
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09-09-18, 19:29 | #602 |
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Joined: Jul 2016
Posts: 1,905
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That's what I do, with that list I merge some statics into the room geometry, then I open the RoomAll.mqo file, select the verticles I want the effect and then apply the changed weights to those verticles
Btw seems that using an old version (actually I've tried v7) makes this effect working, except for some still, which also were working on my PC (not the laptop) |
31-01-19, 22:05 | #603 |
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Joined: Feb 2006
Posts: 1,517
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I’m curious if anyone has used meta2TR to make realistic tree trunks/branches that Lara can still on on - like in TR3 but with more curves?
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01-02-19, 12:25 | #604 |
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Joined: Jul 2003
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Nope, not yet. Well, I haven't. Perhaps other builders have.
But it made me think about it, and the issue would be the Lara either wouldn't be able to hang from the branches or that it would look odd if she did (for example hands in midair because of the rounded branch). But... what about using bridges to create the branches. With the BRIDGE objects you can now also create narrower pathways for Lara to walk on, and you can make them sloped, diagonal, circular, etc. You won't be able to hang from those types of bridges though, but that would be okay I think. And with the bridges in place, you can then use Meta2TR to create the branches themselves. |
02-02-19, 11:27 | #605 |
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Joined: Feb 2006
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Great idea! Actually, I wasn't thinking so much of the branches, but mostly of the tree trunk itself and the possibility of making it rounder. Do you think that could be done?
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02-02-19, 13:58 | #606 |
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Joined: Jul 2003
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That's no problem. Especially not if you stick to a one-block wide trunk.
Collision won't be round, but if you edit it in such a way that it makes a nice compromise between the box collision and the round trunk, I don't think it would be a problem. If you want a round collision, well, then the bridges customisation will work. |
23-05-19, 12:57 | #607 | |
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Joined: Apr 2010
Posts: 806
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Quote:
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24-05-19, 20:55 | #608 |
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Joined: Jul 2016
Posts: 1,905
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^ Maybe setting the static with moveable lighting will do the trick? You can do it on StrPix
I never had that issue though |
27-05-19, 15:00 | #609 |
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Joined: Apr 2010
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^ Thanks, that works! I just wonder what causes this
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02-06-19, 08:01 | #610 |
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Joined: Jul 2012
Posts: 4,286
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Literally just what type of lighting you choose.
Static - Lighting stays the same no matter what the room lighting is. Movable - Lighting changes based on the room lighting values. |
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