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Old 28-05-15, 10:47   #11
Lwmte
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Oh, sorry! I just recently reviewed my trcatalog.xml for missing TR5 entries, using leaked OBJECTS.H as a base. In fact, many actual items in TR5 doesn't correpond to their names in OBJECTS.H (I suppose it's because whole TR5 was a rushed job), so my new version is something inbetween old and new.

Here is it!

You can merge it into your own trcatalog.xml with WinMerge or something like that to preserve details from both versions.

Anyway, thanks for the update!

Last edited by Lwmte; 28-05-15 at 10:49.
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Old 29-05-15, 09:57   #12
Salem150
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Heres the full version of TR5:
http://1drv.ms/1PS6DAQ

the version you posted still have few objects missing ;P
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Old 29-05-15, 10:07   #13
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Here is an update with some fixes hopefully.

http://www.mediafire.com/download/si...ect1_2Rev3.zip

Note download only contains the exe and readme so needs to be copied to an existing FexInspect folder.

Quote:
FexInspect 1.2 Revision 3 - sapper May 2015

Fixed display of Reverb for TR5

Fixed display of alternate room for TR5

Removed display of sink flags

Changed Raw floordata display to show the raw floordata and function names.
EDIT:

Quote:
Now finally I've found the reason why so many triggers in original TR4/5 levels contained "stray" Item(256) or Item(0) functions after each flyby command in Fexinspect! It's because this extra field was parsed incorrectly.

So, as I said above, extra field somewhat resembles same field for classic camera, because the meaning is:

bit08 (0x0100): flyby occurs only once; if bit is not set, flyby will loop.
bit15 (0x8000): continuation bit.
@Lwmte need to revisit this. Causes errors with floordata parsing compared with original fexinspect, e.g. doors not shown.

Seems original parsing of flybys may be correct. The flybys created by bugged TRLE method where object is flyby camera may create extra data only!

EDIT2:

OK only TRLE title.tr4 parses incorrectly. Seems that flyby triggers do not create extra data. If I remember flyby triggers are to only be used in title.

Last edited by sapper; 29-05-15 at 13:57.
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Old 30-05-15, 09:43   #14
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Another small update.

Note download only contains exe and readme so copy to existing FexInspect folder.

http://www.mediafire.com/download/o3...ect1_2Rev4.zip

Quote:
FexInspect 1.2 Revision 4 - sapper May 2015

Added hack to parse title.tr4 floordata correctly.
(Flyby triggers and flyby cameras triggered by other means result in different flyby floordata.
One with extra data and one without making it difficult to parse correctly.)

Added option to display in 2D grid the box of the sector.
(Blue means box height is same as floor height. Red means not same height)

Added axes to 2D grid.

Minor changes to raw floordata display.

Last edited by sapper; 05-05-18 at 01:52. Reason: change photobucket
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Old 30-05-15, 10:33   #15
Salem150
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i found a bug in the last version its half cut cant see eveything and i cant resize ;/, other than that great work
here a screen:
http://1drv.ms/1AAgc0L


edit: only from revision2 and above the first revision1 is ok

Last edited by Salem150; 30-05-15 at 10:40.
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Old 30-05-15, 11:17   #16
sapper
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Sorry about that.

I have uploaded fixed version hopefully. Use same link above.

I am using old Delphi 2005 and for some reason it keeps changing Form size (height) and if I forget to check it the problem you had occurs.

I do also set the height dynamically when form is created but that didn't work in your case for some reason.
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Old 30-05-15, 11:39   #17
Salem150
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Quote:
Originally Posted by sapper View Post
Sorry about that.

I have uploaded fixed version hopefully. Use same link above.

I am using old Delphi 2005 and for some reason it keeps changing Form size (height) and if I forget to check it the problem you had occurs.

I do also set the height dynamically when form is created but that didn't work in your case for some reason.
no worrys ;P, you updated the link above the rev4 right?
if so its still the same
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Old 31-05-15, 00:07   #18
sapper
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Don't know what's going on.

I'll make the form resizeable for time being.

Will upload later and post link here.

edit:

http://www.mediafire.com/download/s2...1_2Rev4rsz.zip

Last edited by sapper; 31-05-15 at 06:36. Reason: add link
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Old 31-05-15, 10:59   #19
Salem150
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its fixed now, i can see now thanks so much
edit: here a screen:
http://1drv.ms/1AFBQQH
:P

Last edited by Salem150; 31-05-15 at 11:04.
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Old 21-06-15, 08:35   #20
sapper
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Quote:
Originally Posted by Lwmte View Post
Yes, technically sink is camera, only room/flag fields are parsed differently. For sink, room field counts for strength, and flag field counts for zone...
How to know a sink from a camera using only room or flag fields?
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