27-08-21, 08:05 | #101 |
Member
Joined: Dec 2020
Posts: 52
|
I got some health issues (I'm waiting for kidney surgery for stones ), hopefully I can continue working on it at the end of September! Coding is fun but I feel light headed.
|
27-08-21, 09:06 | #102 |
Member
Joined: Dec 2019
Posts: 213
|
My God, I hope you'll get well soon.
|
28-08-21, 23:38 | #103 |
Member
Joined: Feb 2008
Posts: 1,145
|
Ow, wishing you the speediest of recoveries! Feel better soon, Bergus!
|
22-05-22, 20:49 | #104 |
Member
Joined: Mar 2012
Posts: 3,741
|
Since my 3DS Max license has expired I'm looking to try other software in case I don't find another solution. And I just gave a try to WadBlender, but knowing I know almost 0 thing about Blender.
I did manage to import LARA, and add some keyframes to edit her animation. However I'm still puzzled about how to do 2 things right now, and I didn't find the explanation in the README page (and I'm not gonna lie, I didn't read this thread considering the number of pages it has):
Also a third thing I didn't find mentioned: is opening WAD2 planned or not at all? For the rest of the Blender-specific things, I'll just watch a few videos or search the internet to get a bit more familiar with Blender itself and see how I could use it. I already love the fact that Lara's model is jointed, and that her textures are displayed correctly. �� EDIT: So I've been playing a little, and figured how to load an animation. However some of my animations are using framerate different than 1, so I need to scale them in Blender because they don't come at the correct speed by default. So I tried scaling, and I get weird results with the interpolation. Do you have any idea what this could be? Also, I heard there was an importer for .anim files. That would mean I could completely switch to .WAD2. Where is it? EDIT: I had completely missed the Open Blender To Tomb Editor Workflow Thread, and the fact that it has videos covering a few subjects, including WadBlender. I'll check these out and continue from there. Last edited by Joey79100; 28-05-22 at 20:56. |
24-07-22, 17:16 | #105 |
Member
Joined: Jan 2007
Posts: 461
|
Hello,
I accidentally found the Blender plugin on the YouTube channel https://www.youtube.com/channel/UCAR...yzXsg/featured (I only noticed this topic later because I'm hardly online here). But now I have a question about it. Of course I downloaded and installed the plugin for Blender, but I have a problem importing the WAD. Unfortunately, it doesn't import anything for me. In Blender, I get brief information about Python in the bar below. When you click on it, you get the following error message: Code:
Python: Traceback (most recent call last): File "C:\Users\illya\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\wadblender\__init__.py", line 249, in execute return import_wad(context, self.type, options) File "C:\Users\illya\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\wadblender\__init__.py", line 99, in import_wad materials = createMaterials(options.wadname, texture_path) File "C:\Users\illya\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\wadblender\common.py", line 34, in createMaterials mat.node_tree.nodes["Image Texture"].interpolation = 'Closest' KeyError: 'bpy_prop_collection[key]: key "Image Texture" not found' Unfortunately nothing else happens with the whole thing. I can't import the Lara or anything else. Does anyone have an idea where the error could be? Thank you very much. Edit: I change the language of blender to english and it works now. Apparently the plugin has problems with languages other than English Last edited by Nemo20; 28-07-22 at 15:55. |
15-10-23, 02:52 | #106 |
Member
Joined: Mar 2010
Posts: 23
|
Could you please explain how to import objects in wad2 format? The current information is somewhat confusing. Does the same WAD Blender program still work for import? I see that there are people creating large-scale objects in TEN.
|
Thread Tools | |
|
|