www.tombraiderforums.com

Go Back   www.tombraiderforums.com > Tomb Raider Modding > Tomb Raider Level Editor > Next Generation Level Editor

Reply
 
Thread Tools
Old 18-08-19, 19:09   #1
DroneSpencer
Hobbyist
 
Join Date: Jul 2019
Posts: 36
Default OCB + Main Menu + NG Center

Hi, need help with two kinds of stuff.

Edit: Bold text is solved now.

First one:

I have some animating slots and I can walk across that placed object.
How to set him solid?

Anim. slots 13 + 14

also, need to be made a solid object in the slot

Sarcophagus_CUT (from TR4 burial chambers)

Second one:

how I can make static Main Menu from some view in my level. I know it was possible without having a problem with text but not remember how. Thanks.

solved not as static but solved thanks

Third one:

How to set up in NGCenter spikes that way that Lara is not damaged when walk-in catwalk/shift inside?



Thanks for all or part of all 3 solutions.

Last edited by DroneSpencer; 25-08-19 at 18:02.
DroneSpencer is offline   Reply With Quote
Old 18-08-19, 19:21   #2
LGG_PRODUCTION
Explorer
 
LGG_PRODUCTION's Avatar
 
Join Date: Jul 2010
Location: Italy
Posts: 722
Default

Hi

For the TEETH_SPIKES you have to put 20 in the OCB field and push all 5 buttons to make them appearing at the start of the level.
You need also this script line:

Enemy= TEETH_SPIKES, IGNORE, IGNORE, IGNORE, EXTRA_TEETH_NO_DAMAGE_ON_WALKING

__________________
I hope in some good news about TRNG!
LGG_PRODUCTION is online now   Reply With Quote
Old 18-08-19, 19:37   #3
DroneSpencer
Hobbyist
 
Join Date: Jul 2019
Posts: 36
Post

Quote:
Originally Posted by LGG_PRODUCTION View Post
Hi

For the TEETH_SPIKES you have to put 20 in the OCB field and push all 5 buttons to make them appearing at the start of the level.
You need also this script line:

Enemy= TEETH_SPIKES, IGNORE, IGNORE, IGNORE, EXTRA_TEETH_NO_DAMAGE_ON_WALKING

Thanks for helping with removing damage.
DroneSpencer is offline   Reply With Quote
Old 19-08-19, 09:57   #4
LoreRaider
Archaeologist
 
LoreRaider's Avatar
 
Join Date: Jul 2016
Location: Italy
Posts: 1,122
Default

I can't remember the right range, but last animating slots doesn't have collision at all sadly, so you have to use something else
__________________
"Everybody lies, no exceptions."
LoreRaider is online now   Reply With Quote
Old 19-08-19, 10:11   #5
AkyV
Moderator
 
Join Date: Dec 2011
Location: Hungary
Posts: 3,602
Default

12_MIP, 13, 13_MIP, 14, 14_MIP, 15, 15_MIP, 16, 16_MIP have no collisions of Animatings.
AkyV is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 13:25.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.